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Word Count!
Posted: Mon Dec 17, 2007 2:39 pm
by Blue Lemma
To everyone who's made a game here (especially in Ren'Py), what's the word count of your game? Using the lint tool, that is. I'm curious as to just what length/depth of game different word counts represent.
Thanks

Re: Word Count!
Posted: Mon Dec 17, 2007 3:07 pm
by Jake
Blue Lemma wrote:To everyone who's made a game here (especially in Ren'Py), what's the word count of your game? Using the lint tool, that is. I'm curious as to just what length/depth of game different word counts represent.
Not Ren'Py, but I had a go at hacking up Fice's dodgy cygwin word-count shell scripts to work on my Mac, and they tell me there are approximately 46000 words in
MorningStar's script.
~1300 of which were ellipsis.

Re: Word Count!
Posted: Mon Dec 17, 2007 5:02 pm
by papillon
Somewhere around 65-70K as best as I can tell.
Re: Word Count!
Posted: Mon Dec 17, 2007 6:53 pm
by Blue Lemma
65-70K for...?
Re: Word Count!
Posted: Mon Dec 17, 2007 7:03 pm
by papillon
Fatal Hearts, of course! What else have I done in the past two years?
(but yeah, should have said)
Re: Word Count!
Posted: Mon Dec 17, 2007 11:54 pm
by DaFool
MagBou: 10K
Nettestadt: 23K (~16K is actual plot I think, most others are "Wazzup?" lines)
Builder's Mind: 7.5K
For reference, short story: <=7.5K; novellette 7.5K<=<=17.5K; novella 17.5K<=<=40K (
http://en.wikipedia.org/wiki/Novellette)
That means your works are... actually visual
novels! Whoa.
Re: Word Count!
Posted: Tue Dec 18, 2007 2:41 am
by Fawkes - Feathered Melody
The Boy Who Loved Crows (V1.0 Public):
The game contains 121 screens of dialogue.
These screens contain a total of 2142 words.
For an average of 17.7 words per screen.
Noctua (V0.1.6 Public Demo II [Chapters 1-3 of 7]):
The game contains 294 screens of dialogue.
These screens contain a total of 4960 words.
For an average of 16.9 words per screen.
Noctua (V0.2.0 Latest Development Internal):
The game contains 767 screens of dialogue.
These screens contain a total of 12742 words.
For an average of 16.6 words per screen.
(Does Lint count the coding in its words or only actual displayed text?)
Re: Word Count!
Posted: Tue Dec 18, 2007 3:37 am
by PyTom
[/quote](Does Lint count the coding in its words or only actual displayed text?)[/quote]
Lint only counts words in say statements.
Re: Word Count!
Posted: Tue Dec 18, 2007 7:18 am
by monele
MagBou: 10K
10K ?!... no way o_o...
PyTom : any say statement?... like... calling the character object in Python, would that count? ^^;
Re: Word Count!
Posted: Tue Dec 18, 2007 11:23 am
by PyTom
No, that's a python statement, not a say statement.
Re: Word Count!
Posted: Tue Dec 18, 2007 2:11 pm
by monele
Probably better this way ^_^
Re: Word Count!
Posted: Tue Dec 18, 2007 2:48 pm
by Hime
Project Nattsu: 9362
Tera to Mura to Wasuremono (by far): 40000 (Horribly slow, Hime-tan... T_T)
Perhaps-might-be-random-not-announced-not-decided-maybe-a-kind-of-a-project (by far): 2758
I hope to see more wordcounts from the people here... It's interesting~. ^^
Re: Word Count!
Posted: Tue Dec 18, 2007 4:17 pm
by Mr. E
*reads the wordcounts on other games*
What the...

How can you people write so much? I am suffering to complete my 20K script...
Well, anyways: Here is the data for Nightcrawlers and Lunatics ( almost complete )
The game contains 1243 screens of dialogue.
These screens contain a total of 20256 words.
For an average of 16.3 words per screen.
Almost there... Almost there...

Re: Word Count!
Posted: Tue Dec 18, 2007 5:11 pm
by Jake
Mr. E wrote:
How can you people write so much? I am suffering to complete my 20K script...
In
MorningStar's case, it took two of us doing more or less nothing else for a month. I don't think it's an exaggeration to suggest that less than half of my time on that project was spent on the art.
It also took not very much in the way of editing or balancing - I wouldn't like to make any claims as to how long or involved or even 'fair' each of the paths were, let alone how comparatively well each was written in story terms. I could easily believe that it could be cut down to 20k words or less if brutally edited to a high standard and cut back to remove all the filler...
Re: Word Count!
Posted: Tue Dec 18, 2007 5:59 pm
by Blue Lemma
I agree with Mr. E - that's some heavy-duty writing!
I'm at about 23000 with Hanafuda Club, and it's difficult to keep the steam going. ToL 2 (the plague upon my game-making existence :p ) had about 10000, I believe. It's just sitting in a notebook, actually, but I had about 50 pages at ~200 words/page.
And then there was that Love Fairies game (from way back when!) that didn't go very far but had 3500 done.
I'd do a word estimate for ToL 1 (it's not Ren'Py), but I'd have to dig out the source from somewhere, and I'm not a big digging-fan :p