Mixing ADV and NVL?

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
Nouvaxio
Newbie
Posts: 4
Joined: Sun Dec 21, 2014 6:15 am
Projects: Recognize Me Next Time
Organization: Nouvaxio
Skype: nouvaxio
Location: Philippines
Contact:

Mixing ADV and NVL?

#1 Post by Nouvaxio »

I was thinking of mixing up NVL and ADV in the project I'm currently doing. NVL for large narration parts, ADV for dialogues and small narrations in-between. Any opinions/suggestions about this, or any games out there that already uses this style or something similar to it?

User avatar
RotGtIE
Veteran
Posts: 321
Joined: Thu Nov 13, 2014 11:33 am
Contact:

Re: Mixing ADV and NVL?

#2 Post by RotGtIE »

G-Senjou no Maou does it. In particular, it uses ADV when the protagonist is in control of the narration, but switches to NVL when shifting the perspective to describe what is happening to other characters in the third person, especially when the protagonist is not present.

I thought it worked out very well, but it might be a pretty tricky technique to execute properly. I think editors recommend against head-hopping and switching between first and third person narratives when you can help it, but I can't see how that VN could have been done without the judicious use it made of those techniques.

Nouvaxio
Newbie
Posts: 4
Joined: Sun Dec 21, 2014 6:15 am
Projects: Recognize Me Next Time
Organization: Nouvaxio
Skype: nouvaxio
Location: Philippines
Contact:

Re: Mixing ADV and NVL?

#3 Post by Nouvaxio »

Well, my VN is mostly first-person. The only third-person part would be the prologue, rest is first-person. I was thinking of using NVL for when the character is describing a scene and long narrations similar to that, while ADV is used for dialogues and short narrations of the character in-between, or when he/she talks to him/herself then goes back to dialogue or something like that.

I know that the success in pulling this off depends on how it is executed/presented, but I still wanted to hear other people's opinion regarding this, so thank you for the response.

User avatar
Donmai
Eileen-Class Veteran
Posts: 1960
Joined: Sun Jun 10, 2012 1:45 am
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
Projects: Slumberland
Location: Brazil
Contact:

Re: Mixing ADV and NVL?

#4 Post by Donmai »

Isn't it a common pratice already? I've seen several VNs made this way. Katawa Shoujo is the first example that comes to my mind.
Image
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)

User avatar
michan
Regular
Posts: 40
Joined: Sat Mar 15, 2014 3:23 pm
Projects: The Witch's Tomb (wip), Caraltian Cookoff (wip), Detective Cross (wip)
Location: Philippines
Contact:

Re: Mixing ADV and NVL?

#5 Post by michan »

Hello. I don't see a problem if you want to use both in your VN, so long as it makes it more effective to relate your story to the reader. (LOL I'm doing the same in my own WIP, but just because I can :lol: )

Best regards. :)
Coming SoonSometime Next Year! ^^
Detective Cross & the Raven Hall Riddles (DEMO OUT!)
Image Image

User avatar
papillon
Arbiter of the Internets
Posts: 4107
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Mixing ADV and NVL?

#6 Post by papillon »

The Royal Trap has sections in NVL because it has an intentionally wordy narration which would have been a pain to slog through in tiny dialog windows all the time. It doesn't have ALL the narration in NVL, only when it's going to be long and doesn't need the dramatic breakup of box-by-box.

I've seen several Japanese visual novels also shift from mostly-ADV to NVL when they need to do a big infodump, for similar reasons. If you suddenly need to explain a scientific principle to your readers, ADV is probably not the best way to do it.

Basically, what you're describing sounds pretty standard to me. There's even a tag for it.

User avatar
Tyrantauranox
Regular
Posts: 153
Joined: Sat Jun 21, 2014 12:31 am
Contact:

Re: Mixing ADV and NVL?

#7 Post by Tyrantauranox »

I hate when the text box covers up characters, but if you stay away from that, I'm okay with NVL

User avatar
truefaiterman
Veteran
Posts: 388
Joined: Fri May 03, 2013 6:22 pm
Completed: EVOLVEd: Echoes of the Codex War. [ASH] The Seeds of Destruction
Projects: One Night of [SNOW], Stained with Magic
Deviantart: truefaiterman
Location: Spain, and without bullfighting!
Contact:

Re: Mixing ADV and NVL?

#8 Post by truefaiterman »

I think NVL works pretty well to set the mood, and with narrations and such. I'm also used to see it combined with ADV, and it works pretty well to me (well, I actually combined them, too!).
Artist and voice actor, trying to actually write stuff.

Image



ArtStation portfolio
Youtube channel

Recent finished projects:

Image Image

User avatar
qirien
Miko-Class Veteran
Posts: 541
Joined: Thu Jul 31, 2003 10:06 pm
Organization: Metasepia Games
Deviantart: qirien
Github: qirien
itch: qirien
Location: New Mexico, USA
Discord: qirien
Contact:

Re: Mixing ADV and NVL?

#9 Post by qirien »

I thought "The Elevator" did that really well. Right now I'm using NVL mode for computer messages, and ADV mode for people talking. If you have a lot of narration, NVL mode is good for that.
Finished games:
Image
Image
Image

User avatar
OokamiKasumi
Eileen-Class Veteran
Posts: 1779
Joined: Thu Oct 14, 2010 3:53 am
Completed: 14 games released -- and Counting.
Organization: DarkErotica Games
Deviantart: OokamiKasumi
Location: NC, USA
Contact:

Re: Mixing ADV and NVL?

#10 Post by OokamiKasumi »

Nouvaxio wrote:I was thinking of mixing up NVL and ADV in the project I'm currently doing. NVL for large narration parts, ADV for dialogues and small narrations in-between. Any opinions/suggestions about this, or any games out there that already uses this style or something similar to it?
I've used both NVL mode and ADV mode in almost every game I've made. However, I set the NVL mode text to only cover SOME of the screen, not All of it, and give NVL mode its own textbox.

This was my very first completed game.
Screenshots04b.jpg
Screenshots06.jpg
These are from successive games.
FairyTale_screenshots06.jpg
AI_07.jpg
Ivan20.jpg
Ivan16.jpg
I've learned quite a bit since creating my first game.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

User avatar
Taleweaver
Writing Maniac
Posts: 3428
Joined: Tue Nov 11, 2003 8:51 am
Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
Organization: Tall Tales Productions
Location: Germany
Contact:

Re: Mixing ADV and NVL?

#11 Post by Taleweaver »

I did it for The Dreaming. Still think it worked well - NVL for the narrative, ADV for the dialogue. Not terribly hard to code, either.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter and director of The Dreaming
Scriptwriter of Zenith Chronicles
Scriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is Dead
Scriptwriter and producer of Adrift
More about me in my blog
"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira

Lightworker
Regular
Posts: 104
Joined: Sun Dec 13, 2015 2:06 pm
Projects: Detroit.exe
Discord: Happiness+#1168
Contact:

Re: Mixing ADV and NVL?

#12 Post by Lightworker »

How do you switch from Adv to nvl and vice versa?

User avatar
Taleweaver
Writing Maniac
Posts: 3428
Joined: Tue Nov 11, 2003 8:51 am
Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
Organization: Tall Tales Productions
Location: Germany
Contact:

Re: Mixing ADV and NVL?

#13 Post by Taleweaver »

You can define for each character whether he/she speaks in ADV or NVL mode. For example, you can define a narrator and have him use NVL mode while using the ADV mode for all the other characters. Again, this is what I did in The Dreaming. Check it out if you like.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter and director of The Dreaming
Scriptwriter of Zenith Chronicles
Scriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is Dead
Scriptwriter and producer of Adrift
More about me in my blog
"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira

Post Reply

Who is online

Users browsing this forum: No registered users