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Re: NaNoRenO 2008
Posted: Sun Mar 09, 2008 3:27 pm
by chunderbunny
Chunderbunny here!
I'm joining Jake and Ficedula as the newest member of team MAB Studios for this year's NaNoRenO project. I just thought I'd stop by and deliver a little progress report.
Firstly, the project now has a name! (It took a while, but we got there in the end)
Star Story Saga: Renaissance
(Or "Renai" for short. Aren't we clever?)
Good news for anyone who played last year's entry from MAB Studios, MorningStar, this year we will NOT be making a VN/RPG hybrid.
Jake is working hard on the artwork, fice and I are doing the dialogue. So far we have 4 of 12 character artworks, 2 of 9 backgrounds and 7 of 24 scenes written already, but I think all of the hardest ones are yet to come. At this rate we might even have time for bonus content!
Re: NaNoRenO 2008
Posted: Mon Mar 10, 2008 4:48 pm
by mrsulu
I think I qualify for IntRenAiMo, but just barely. I've been working on "Lady Sugarplum's Bad Day" on and off for months, but I've been hesitant to release it due to a series of technical problems and hosting issues. I'd like to use IntRenAiMo to get me to just...FINISH...IT!
From the game, this is Chipmunk Bandit, one of the main characters, animating through her poses. She's an excitable children's show host who has some unresolved psychological issues.

- animated-bandit.gif (49.93 KiB) Viewed 2808 times
(Gif gets no bigger if you click on it...)
So, sign me up!
Re: NaNoRenO 2008
Posted: Mon Mar 10, 2008 7:53 pm
by Jake
chunderbunny wrote:
Jake is working hard on the artwork, fice and I are doing the dialogue.
Correction: Jake is doing the artwork and bitching about grammar errors, and Fice and Chunderbunny are doing the dialogue.
Look! Progresses! And there's totally an apostrophe in "let's", damnit!

Re: NaNoRenO 2008
Posted: Mon Mar 10, 2008 10:54 pm
by DaFool
The braids and ribbons just gave me a double moe-whammy...
Also, I'm assuming the protagonist must be very, very tall.

Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 4:28 am
by monele
For some reason, everything on this screenshot works for me

Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 5:49 am
by chronoluminaire
Wow, impressive screenshot. The girl's outfit+hairdo is awesome (and fits well enough with the "Renaissance" of the title that I did a doubletake when I realised the other guy is in a suit.) And it's an unusual style to have the characters at different proximities to the POV like that, but I think it works rather well. Looking good!
Also, yay Professors

Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 6:43 am
by Jake
Aw, thanks guys.
DaFool wrote:Also, I'm assuming the protagonist must be very, very tall.

What is it that gives you this cue? From a perspective point of view, both the other people's eyes are at horizon-level - suggesting that the protagonist is of roughly equal height to them - and they're all beneath the ground-floor-ceiling, suggesting they're all shorter than that... is it just that the shape of the building in the background suggests that it should be larger than two storeys tall?
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 9:50 am
by Sethaniel
I think I agree with DaFool.
I am terrible at art, so I don't think I can articulate why it's so, but the guy in the foreground- it looks to me as though either the POV is looking downward toward him, or he is looking upwards to meet the protagonist's eyes. Perhaps it has to do with his posture?
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 10:05 am
by Vatina
I think it's because of the girl - because she is further in the background, the man should be placed "higher" than her to make it look right.
I'm not sure though :/ Otherwise a good looking screenshot ^_^
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 10:21 am
by Jake
Sethaniel wrote:the guy in the foreground- it looks to me as though either the POV is looking downward toward him, or he is looking upwards to meet the protagonist's eyes.
Well, he's supposed to be tilting his head downward a bit, in that kind-of-a-bit-shy manner. So there is that angle on the face itself.
Vatina wrote:I think it's because of the girl - because she is further in the background, the man should be placed "higher" than her to make it look right.
General rules of perspective place the viewer's eye level at the same height up the image as the horizon. Thus:
- If the other things are taller than you, then things nearer to you will end higher up the image than things further away
- If the other things are shorter than you, then things nearer to you will end higher up the image than things further away.
- If the other things are exactly as high as your eye level, then they'll end exactly the same distance up the image regardless of how far away from you they are.
It's kind of annoying to get such a response - hence asking what it is that gives that impression - 'cause perspective is something I try and pay a lot of attention to. The two characters there are more or less the same height, and more or less the same height as the protagonist, so their eye levels are both the same and both pretty much on the horizon; the guy is closer - but not by much - so he's a bit bigger and reaches a bit further up the image... so unless it's just the head-tilt I'm really not sure where the impression comes from.
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 10:32 am
by Vatina
I can understand why it would be annoying. I tried to find a picture to compare it to (found
this lame picture as the closest thing right now), but I didn't really come to any better conclusions from that. Heh, maybe I was completely off the mark after all ^^;
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 10:57 am
by Deji
I found somthing weird in the perspective.... and threw some lines to see what was wrong...
Everything is fine excepting the bulding on the left, that has a very far vanishing point that the rest of the objects and has some lines a bit off.
(I found the vanishing point using 1 or 2 lines on the buolding using vector lines in photoshop)
Btw, lovely chars, I fell in love wih the girl <3, and nice architectural work!!
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 11:17 am
by Sethaniel
Like I said, I don't quite know how to explain it, but I'm not the only one who feels it. Somehow, the perspective on the guy (only the guy, I think) seems like in, say, Oblivion, if you're a member of a taller race looking at someone shorter than you.
Maybe it's something about the head tilt?
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 11:23 am
by chronoluminaire
I didn't find a perspective problem when I first looked at the image. When people mentioned that the protagonist seemed tall, I could recognise it, and thought it must be something to do with the foreground guy's head tilt. I still don't think it's that much of a problem. The perspective looks fine to me.
Re: NaNoRenO 2008
Posted: Tue Mar 11, 2008 1:31 pm
by Jake
Deji wrote:I found somthing weird in the perspective.... and threw some lines to see what was wrong...
Everything is fine excepting the bulding on the left, that has a very far vanishing point that the rest of the objects and has some lines a bit off.
I wonder if that would have been helped if you could see the column which the girl is hiding - it goes down further than your red lines would suggest, in fact the line of the shadow on the ground is parallel with the line from the base of one column to the next; I'd guess this is why it looks like the upper edge of the cornice is higher than it should be, as well. I'll have to have a closer look at the lines of the two sets of window sills when I get home...
Deji wrote:Btw, lovely chars, I fell in love wih the girl <3, and nice architectural work!!
Thanks! Architecture is one of those things I really like to admire, and always seems kind of random to design...
(I mean, girls are one of those things I really like to admire as well, but...
