Alright, so I was planning something about the game we have in development with a friend and I came with the idea of coding the game in such a way that it prevents rollback choices (so your typical visual novel stuff, I guess), but at the same time once you reach an ending of the game and go replay it to reach another (either by save or new game) there won't be any more choices. Instead what you'd get would be a kinetic version of the visual novel with the choices you've already made, so there would be no way of seeing the other ending. (Unless you cheat and re-download the game I assume.)
The point of this is that just as in real life you can't modify stuff you've done by re-tracing the past / going back in time so whatever you pick is definite and it does give the sensation of being a relevant choice for both you and the protagonist.
My question is, how would you as a player feel about this? I think it's an interesting thing to try do but I wouldn't want it to be unpleasant or frustrating to whoever plays it.
Thank you very much!



