Black and White?
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Dylan_Bain
- Regular
- Posts: 101
- Joined: Mon Mar 09, 2015 2:05 pm
- Organization: Dylan Bain Games
- Location: Scotland
- Contact:
Black and White?
Hey guys!
I had a question I have been meaning to ask someone but never have. So now I am asking someone. I now have.
Anyways, I was wondering if I would be able to make a black and white game. I really, really want to. My game hasn't really got a cheery atmosphere so I feel this would work.
I was wanting to ask if being black and white would dull your interest for playing the game. I was going to highlight maybe certain areas in colour, like they did in sin city.
Thanks!
I had a question I have been meaning to ask someone but never have. So now I am asking someone. I now have.
Anyways, I was wondering if I would be able to make a black and white game. I really, really want to. My game hasn't really got a cheery atmosphere so I feel this would work.
I was wanting to ask if being black and white would dull your interest for playing the game. I was going to highlight maybe certain areas in colour, like they did in sin city.
Thanks!
Re: Black and White?
Monochrome would definitely remind people of manga. I'd say go for it, if you think it fits. It'd be something different about the game. I'm a sucker for high-contrast inked work.
You could use colour super sparingly, to suggest particular themes (Schindler's List style). Or tint the entire scene with a particular colour (that could be done with translucent solid images very easily, and could dynamically respond to the game state).
You could use colour super sparingly, to suggest particular themes (Schindler's List style). Or tint the entire scene with a particular colour (that could be done with translucent solid images very easily, and could dynamically respond to the game state).
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: Black and White?
Can you make a game in black and white? Yes you can. People have done it before, heck, I'm doing it right now.
Will other people like it? Who knows. You should be creating what is in your artistic vision to the best of your ability rather than trying to make a game based on what everybody else says they want.
Will other people like it? Who knows. You should be creating what is in your artistic vision to the best of your ability rather than trying to make a game based on what everybody else says they want.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: Black and White?
I concur with trooper6.
If you think monochrome art works with your game, go for it. I made a detective visual novel (Sam Spillane, PI) with black and white graphics.
As in all cases, some people will play your visual novel, some won't.
If you think monochrome art works with your game, go for it. I made a detective visual novel (Sam Spillane, PI) with black and white graphics.
As in all cases, some people will play your visual novel, some won't.
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.
- SundownKid
- Lemma-Class Veteran
- Posts: 2299
- Joined: Mon Feb 06, 2012 9:50 pm
- Completed: Icebound, Selenon Rising Ep. 1-2
- Projects: Selenon Rising Ep. 3-4
- Organization: Fastermind Games
- Deviantart: sundownkid
- Location: NYC
- Contact:
Re: Black and White?
Well, I am certainly trying to do a partially black and white game. So yes, I probably wouldn't mind a game being black and white at all, as long as it's interesting.
- Tempus
- Miko-Class Veteran
- Posts: 519
- Joined: Sat Feb 16, 2013 3:37 am
- Completed: Ladykiller in a Bind
- Projects: StoryDevs
- Tumblr: jakebowkett
- Deviantart: jakebowkett
- Github: jakebowkett
- Location: Australia
- Contact:
Re: Black and White?
I agree with trooper6. I'd simply add that you don't need to ask permission to create something a certain way nor should you be too worried about what people are going to think.
Though it may be useful to be aware of how black & white visuals have been used for artistic purposes (rather than as a technological concession) in other works. In addition to Sin City and the works of those who've posted above, the movies Pleasantville and Schlindler's List, as well as the games The Unfinished Swan, Fallout 3 (Tranquillity Lane quest), White Night, and The Legend of Zelda: The Wind Waker (Ganon's Tower) have used black & white palettes either through all of the work or in part of it to various effects. Both movies listed use colour to highlight thematically important things, though for different reasons.
Though it may be useful to be aware of how black & white visuals have been used for artistic purposes (rather than as a technological concession) in other works. In addition to Sin City and the works of those who've posted above, the movies Pleasantville and Schlindler's List, as well as the games The Unfinished Swan, Fallout 3 (Tranquillity Lane quest), White Night, and The Legend of Zelda: The Wind Waker (Ganon's Tower) have used black & white palettes either through all of the work or in part of it to various effects. Both movies listed use colour to highlight thematically important things, though for different reasons.
Last edited by Tempus on Thu Mar 26, 2015 9:52 pm, edited 1 time in total.
Re: Black and White?
I wouldn't mind the game being in black and white, especially if is obviously done for stylistic effect and the game is really polished in general.
- truefaiterman
- Veteran
- Posts: 388
- Joined: Fri May 03, 2013 6:22 pm
- Completed: EVOLVEd: Echoes of the Codex War. [ASH] The Seeds of Destruction
- Projects: One Night of [SNOW], Stained with Magic
- Deviantart: truefaiterman
- Location: Spain, and without bullfighting!
- Contact:
Re: Black and White?
I don't see why not making it: if the design and compositions are good enough, that can be pretty attractive.
Artist and voice actor, trying to actually write stuff.


ArtStation portfolio
Youtube channel
Recent finished projects:



ArtStation portfolio
Youtube channel
Recent finished projects:

Who is online
Users browsing this forum: No registered users

