Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
But after seeing what I've got, it's really shocked because all of the backuroud images and characters's images are .bmp files, not .png.
No doult that .bmp file can't contain alpha......(what? I'm talking about the transparent thing, sorry I'm Chinese) so all of the characters' images have white background. It's impossible to use them directly while the other games are using .png files.
Someone will say I can use photoshop to erase the white background and save as .png files. But actually it's a hard job and that game have hundreds of images like that.
So I really confusing about that.
Anyone have good ideas?
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In /data/mask folder which I unpacked from that game do have some mask files in .png fromat, but seems to be use for transition.PyTom wrote:Are there also mask files? Ones that are just black and while, but give the outline of the sprites?
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Characters can be .bmp files, but not in Ren'Py, I presume.The BMP format supports an alpha-channel transparency which converts the 24-bit image to a 32-bit image file.
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Finally I found a useful tool which can convert them into supported format like .pngnyaatrap wrote:I don't know why Photoshop can't (Maybe compatibility for Mac or something?). Though Xnview is much faster than Photoshop.
It's krkrtpc, inside the krkr's tool folder.
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