How can characters' image be .bmp files?!
Posted: Thu Apr 02, 2015 10:17 am
Last week, I used some simple tools and unpacked the resources of 「その花びらをくちづけを 白雪の騎士」(HANA16), which is made by Krkr2 engine and prepare to create a Ren'py version.
But after seeing what I've got, it's really shocked because all of the backuroud images and characters's images are .bmp files, not .png.
No doult that .bmp file can't contain alpha......(what? I'm talking about the transparent thing, sorry I'm Chinese) so all of the characters' images have white background. It's impossible to use them directly while the other games are using .png files.
Someone will say I can use photoshop to erase the white background and save as .png files. But actually it's a hard job and that game have hundreds of images like that.
So I really confusing about that.
Anyone have good ideas?
But after seeing what I've got, it's really shocked because all of the backuroud images and characters's images are .bmp files, not .png.
No doult that .bmp file can't contain alpha......(what? I'm talking about the transparent thing, sorry I'm Chinese) so all of the characters' images have white background. It's impossible to use them directly while the other games are using .png files.
Someone will say I can use photoshop to erase the white background and save as .png files. But actually it's a hard job and that game have hundreds of images like that.
So I really confusing about that.
Anyone have good ideas?