Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
I planned on taking the summer off to work full-time on this project but instead ended up taking a full-time+ job. I end up texting my partner a lot throughout the day with project developments.
We've been working on this project since December, but plot block put us at a stand-still for a while. Now plot block has been thoroughly defeated and I'm feeling pretty confident as we move forward, however slowly.
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However, most of these I'm working on by myself, or with writers who are not too focused on side projects at the moment. And writing is kind of the most important part of a vn, so it's difficult when that's the only thing you're not so great at.
I'm thinking that I may need to get new ideas, and put them out there with completed art, then see which ones attract dedicated writers and which don't. The ideas that can't attract partners are probably going to go on the back burner in favor of the ideas that do attract partners. (And maybe I can pick the others up later, when I have some completed projects under my belt and can attract partners more easily.)
That's my current plan, at least!
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I'm always working in several projects at the same time. Haven't you ever lost interest in a project for some time? When that happens to me I just start another, then return to the first after some time, then start a third when inspiration reaches low level again. You will think I'm crazy, and probably that's what I really am but, as you can see, that had not prevented me from completing at least one project each year (Crap, I missed NaNoRenO this year). Currently I'm still working on 'Slumberland' (only the graphics for day two, already finished the soundtrack and I can only write draft text, as English is not my language). I'm also working on a sci-fi opus called 'The Maker', on an adult story about conspiracy theories entitled 'No Dice!' and a sentimental and nostalgic story named 'Green Martians and a Blue Lady' (no, don't be fooled by the title, in this case that's not a sci-fi story). Each project is very different from the other so I can always have something to keep interest on, for some time. What's closest to completion? For now I would say 'No Dice!' and 'Blue Lady' are easier to finish. The others are more complex narratives with branching.
What if I momentarily lose interest in all of those projects? Well, I will simply start another and work on it for some time .
TOIRE NO HANAKO (A Story About Fear)
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Still, there is about a month of actual hard work before there is something to make WIP thread about.
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On the other hand, I'm taking part in some other projects to earn some extra so I can a) fund my project better and b) live. It's nice to work on some other stuff once in a while, and I might even get a proper job as an artist out of this if I'm lucky. That would mean less time for my own projects, but I can't think of anything better for me right now than landing a job in the industry.
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Regiera Hope Completed Game Forum Post
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good luck with your projects everyone!
as for me i've only made 1 finished game in the past which was super short just to test out the arabic functionality when it was super new.
so this summer i'm trying to finish a somewhat longer game (but still very short and basic) to help my friends understand the concept of a visual novel with choices ^^ hopefully more arabic speakers will be interested once they realize it's charm! (there's like 0 visual novels in arabic at the moment, and the only novels people might have heard of are the super duper popular japanese ones that got made into animes or console games)
my current game is about a (seemingly) normal lady who finds a job in an office, and slowly discovers that each one of her coworkers is a type of supernatural creature from local folklore
up until now i have the basic bones of the story with like 30% of the dialogue. my friend might help me out with the backgrounds and we can sketch out the character designs together once the script is drafted.
as for music, i might need to use some overused-but-beautiful free music tracks from the generous people in the creative commons section ♥
i don't know what i'm gonna do with the GUI, i actually like the default Ren'py GUI and might keep it the same with only the text box changed to make it easier to read over the character sprites.
is a creative GUI really important in the evaluation of a game?
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But other than that ive been kicking my but into gear and trying to make progress slowly but surely, which isnt always easy.
Ill keep at it as best as i can though
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I am DOMINATING.Lesleigh63 wrote:Visual novels can take a long time to make and I sometimes come to the forums just to get a bit of a boost knowing that others are working on their projects and encountering ups and downs like I am.
I'm writing at the moment (been doing so for the last five months). Really slow progress but it's growing day by day - 19000 words at the moment.
So, how's everyone else doing? I'd like to hear.
Atleast that is how I feel. Top 20 on slideDB and hovering up and down in the top 100 in indieDB every now and then. Jeez. IndieDB is so competitive though that its super hard to stay in the top 100 over long periods of time without a released game.
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