Including hints/tips on game release

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
User avatar
Harliqueen
Veteran
Posts: 427
Joined: Fri Feb 06, 2015 12:43 pm
Completed: Diving in Deep (NaNo15) The Lady's Choice(NaNo16) The Crossroads(NaNo17)
Projects: The Curse of Creek Edge
Organization: Seraphinite
Tumblr: seraphinitegames
Deviantart: SeraphiniteGames
itch: seraphinite
Contact:

Including hints/tips on game release

#1 Post by Harliqueen » Mon Sep 21, 2015 8:11 am

I was wondering what anyone's thoughts were on including a hints/tips 'manual' in with their game on release?

I know it's common for people to give tips about it after release if people get stuck, but I was thinking of non-spoiler type tips that would help or possibly enhance someone's playthrough rather than give away anything?

For example, in my upcoming VN, I have different types of choice, but the two main types of choices that crop up are ruler type choices (which decide the type of ruler they will become) and personality choices.

Personality choices will always have four options, ruler type will always have five.

Would that be a good kind of thing to let people know, as it might help them enjoy it more, if they knew which choices would an effect on their ruler type choice and which wouldn't?

(Maybe having an option on the main menu to see tips- rather than a document or manual in the game folder- would work well?)

I hope that makes sense! :D Thanks for any opinions/advice.
Completed: Diving in Deep/The Lady's Choice/The Crossroads
Current WIP: The Curse of Creek Edge (NaNo2020)

User avatar
Kia
Miko-Class Veteran
Posts: 911
Joined: Fri Aug 01, 2014 7:49 am
Deviantart: KiaAzad
Skype: KiaAzad
Contact:

Re: Including hints/tips on game release

#2 Post by Kia » Mon Sep 21, 2015 9:03 am

tip of the day. push this for tips, tooltips, rules page or anything that helps the player to learn more about the game will add to your games user-friendliness.

MorchellaGames
Newbie
Posts: 14
Joined: Wed May 20, 2015 12:01 am
Contact:

Re: Including hints/tips on game release

#3 Post by MorchellaGames » Mon Sep 21, 2015 12:57 pm

If it's well implemented, I don't see why it would be a bad idea!

For me, a feature like this is a nice to have, but it should not hinder the main development of the VN/game.

User avatar
YossarianIII
Veteran
Posts: 373
Joined: Tue Jan 13, 2015 10:26 pm
Completed: Guns & Lovers; SRRT!; Kill Your Refrigerator; Banality Man; Beretta Mondatta
Projects: Brooklyn Idol
Organization: KONOL Games
Contact:

Re: Including hints/tips on game release

#4 Post by YossarianIII » Mon Sep 21, 2015 5:39 pm

IMO, it would depend on the game. Playing, say, Civ IV without any sort of tips or manual would be kind of insane. On the other hand, I just downloaded an adventure game called Dropsy where one of the main draws is there's no text -- you have to figure things out visually. It's pretty cool!

I think what you suggested -- putting tips on the main menu -- is usually a good compromise. It'd be visible enough for players that want it, but unobtrusive enough for players that don't. But again, it would ultimately depend on the game itself.


Image Image Image

User avatar
Harliqueen
Veteran
Posts: 427
Joined: Fri Feb 06, 2015 12:43 pm
Completed: Diving in Deep (NaNo15) The Lady's Choice(NaNo16) The Crossroads(NaNo17)
Projects: The Curse of Creek Edge
Organization: Seraphinite
Tumblr: seraphinitegames
Deviantart: SeraphiniteGames
itch: seraphinite
Contact:

Re: Including hints/tips on game release

#5 Post by Harliqueen » Thu Sep 24, 2015 6:04 am

Thank you for the advice! :)

I think I might go the unobtrusive route (probably on the main menu), so as it's an option for those who want it, but also can be out of the way for those who don't.
Completed: Diving in Deep/The Lady's Choice/The Crossroads
Current WIP: The Curse of Creek Edge (NaNo2020)

User avatar
Kailoto
Veteran
Posts: 232
Joined: Sat Jan 12, 2013 2:36 am
Completed: No VNs, but a few novels. :D
Projects: Artificial, Seven Deaths (inactive)
Skype: I'm on Discord! (Kailoto#5139)
Location: Seattle, the Emerald City
Contact:

Re: Including hints/tips on game release

#6 Post by Kailoto » Fri Sep 25, 2015 12:46 am

If you have an official site, or even an official thread here at LSF, you could also put a link to a walkthrough of your own creation, meaning you can provide both definitive walkthroughs and spoiler-free hints in one place. Not all games need this, and it might be a lot of work for something that is rarely used, but it's a thought!
Things I've Written:
Sakura (Novel, Self Published, 80,000+ words)
City and Girl (Novel, First Draft, 70,000+ words)
Loka (Novel, Third Draft, 120,000+ words)


A layabout writer and programmer with lots of problems and even more ideas. Hyped for Persona 5.

User avatar
LVUER
King of Lolies
Posts: 4538
Joined: Mon Nov 26, 2007 9:57 pm
Completed: R.S.P
Location: Bandung, West Java, Indonesia
Contact:

Re: Including hints/tips on game release

#7 Post by LVUER » Fri Sep 25, 2015 4:29 am

For Visual Novel, I think Tiger Dojo is a great example.
"Double the princesses, quadruple the fun!" - Haken Browning (SRW-OG Endless Frontier)

DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW

User avatar
papillon
Arbiter of the Internets
Posts: 4053
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Including hints/tips on game release

#8 Post by papillon » Fri Sep 25, 2015 1:37 pm

For Black Closet, I took a hint from big RPGs I play, which are constantly giving little suggestions on loading screens (and you see loading screens a lot). So I built a calendar screen for the beginning of each week, which serves multiple purposes: it helps situate you in time with the game world, see how far you've come and what's coming up in the future, but it also displays a REMINDER notice with little gameplay tips in it.

Many of those tips were already covered in the tutorial but they don't always sink in the first time around.

There's also a help file but I doubt anyone actually looks at it.

Post Reply

Who is online

Users browsing this forum: No registered users