A place to discuss things that aren't specific to any one creator or game.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Posts: 324
- Joined: Tue Jun 24, 2014 11:45 pm
- Completed: That Which Binds Us, Enamored Risks, Alice in Stardom
- Projects: Asterism, Magicanna
- Organization: Crystal Game Works
- Deviantart: MikomiKisomi
- itch: CrystalGameWorks
I want some general feedback on a thing that's been bugging me for a while- the short VN I've been working on the past month is nearing completion, but it's only at 8,300~ words right now. I'm projecting it to be around 10,000 when I finish writing it, which begs the question- is 10,000 words too short for a short visual novel?
I don't know of where I can add extra scenes since it is set up on a day-to-day setup where something important happens each day, but I can fit something in if need be. I was just wondering if 10k was way too short for a VN. Also, what do you believe is a good length for a short VN?
Also, please forgive me if this is the wrong forum for this thread ^^;
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
Don't pad your game. Let it be as long or short as the story needs to be. My first game (I'm just waiting on art assets then I can do more progress on it) is 7656 words. And it probably won't get any longer than that.
Tell your story.
Last edited by trooper6
on Thu Dec 31, 2015 2:06 pm, edited 1 time in total.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Posts: 371
- Joined: Sun Jul 11, 2010 9:25 am
- Projects: Nightflower(Frozen), Reach the Starlight(WIP)
If 10k words are enough to tell your story, then it's enough to have only 10k words. Don't add additional scenes just because of padding, add additional scenes if they're really important.
- Eileen-Class Veteran
- Posts: 1520
- Joined: Fri Jan 28, 2011 2:25 pm
- Deviantart: fleetp
I agree with what trooper6 said, specifically "Let it be as long or short as the story needs to be."
I consider all of my work 'short'. The longest one has a word count of 12000. The shortest had under 2500 words.
For what it's worth, I don't recall anybody ever complaining about the word count on one of my VNs.
All of my VNs are at http://wolflore.net
NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.
- King of Lolies
- Posts: 4538
- Joined: Mon Nov 26, 2007 9:57 pm
- Completed: R.S.P
- Location: Bandung, West Java, Indonesia
Yes, don't let the word count dictates you. If you think your story is enough... then it's enough. Longer doesn't always means better.
- Posts: 30
- Joined: Wed Apr 01, 2015 2:38 am
- Completed: A!MGIADSFTDOH!, Palinurus, Our Home., Seeds of Sylvia, Last Continue Customization Prototypes
- Projects: Citrus Girls
- Organization: Watercress Studios
- IRC Nick: TuttyTheFruity
- Tumblr: therecettearsarereal
- Github: TuttyTheFruity
- Skype: tutankoopa
- Location: Ottawa, Canada
There's something to be said about proper pacing in a visual novel and poor pacing anchors an otherwise fantastic VN. Never pad length for the sake of word count (unless you're getting paid by the letter
), just do you!
- Ren'Py Creator
- Posts: 15574
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
I'd say don't simply pad for word count, but at the same time, if people download a game and it's overly short, they might be a little disappointed. So it might make sense to see if there are ways to add to the story that aren't simply filler - find a place where the story feels weak, and flesh it out a little.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
- Posts: 203
- Joined: Mon May 27, 2013 11:27 pm
- IRC Nick: SinaAzad
- Deviantart: sinaazad
- Skype: sina_m_azad
- Soundcloud: Sina_Azad
- Location: Firenze, Italy
I'd rather read a good-short story than a bad-long story , unless I wanna waste my time !
I am very proud to be a part of this generous, nice and friendly community!
but please, don't go around telling people that their work is somehow off! thats not how critique works!
Mainly a C# Programmer
- Posts: 7
- Joined: Mon Jan 04, 2016 6:23 pm
- Location: USA
If you really feel as if it's too shirt to merit a full release/executable, it might be worthwhile to look into hosting it on the web (or allowing it to be played in-browser) or packaging it with another short visual novel(s). I know that I've been annoyed by having to download a game and spending less time playing it than I did waiting around to play it.
Users browsing this forum: No registered users