Text box, or no text box, that depends:

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Alte
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Text box, or no text box, that depends:

#1 Post by Alte » Mon Feb 22, 2016 2:53 am

From the perspective without having a text box,
The texts should be able to support itself if they have outlines.
Which make them resemble to subtitles.

There's articles on: How to do subtitles well – basics and good practices and Increasing Game Accessibility, Comprehension at Gamasutra that could help with understanding of its usage.

The screenshots below are examples of visual novels from Steam where the text box are semi-transparent (hardly noticeable) or invisible. (none at all)
Image Image
fault milestone one - ALICE IN DISSONANCE | Sunrider: Mask of Arcadius - Love in Space
Image Image Image
An Octave Higher - Kidalang | Asphyxia - ebi-hime | Brilliant Shadows - Ithaqua Labs
This can be done in Ren'Py.
TrickWithAKnife wrote:Wanted to mention that it's possible for text to have outlines.

This way the text will be readable, even if the font colour is similar to the background, if you are using a semi-transparent or invisible text box.

How this could be used
The nuts and bolts
Thinking without the box.
Ren'Py Cookbook Directory

I'm not affiliated with Ren'Py/ itch.io/ Steam/ etc.

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Tyrantauranox
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Re: Text box, or no text box, that depends:

#2 Post by Tyrantauranox » Mon Feb 22, 2016 11:34 pm

I don't have a strong preference, unless the text box is seriously getting in the way

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KnotUntied
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Re: Text box, or no text box, that depends:

#3 Post by KnotUntied » Mon Mar 07, 2016 8:38 am

It may not fit in some genres, but it's certainly a nice addition to a visual novel.

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jQ_theeNHK
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Re: Text box, or no text box, that depends:

#4 Post by jQ_theeNHK » Fri Apr 01, 2016 11:19 pm

Thanks for posting this! I like the look better without the text box!

Cheers!

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