Rossfellow wrote:Also, OP, I think plot would complicate the educational material, especially one about language. This is because having a linear plot requires the reader to be totally immersed-- The act of academic learning disengages them from the story. It's like reading the glossary at the back of the book in the middle of reading a heated argument. It's exhausting and it cuts into the experience.
Mhm, this, and a bit more. I mean in some ways quite a lot of people (especially ones in countries where language classes are terribly expensive and/or is just plain BAD when taught in school curriculum) learned languages through reading things with plot. But admittedly, a lot of the work was done by the person interested instead-- fanfic is hardly a place intended for learning, after all. I learned English through meticulously trying to wade through hundreds of fanfictions using a translator (it was a 2008 pocket digital dictionary, so I had to look up the words one by one). Since it's basically how the suggestion sounds-- ie. using story to incite people to understand language, I have some input:
[*] It wasn't too much of a deal to me to look things up. HOWEVER, it DID mean that I have totally forgotten the conversation just prior, so I have no idea what's happening anymore. Since you end up focusing on looking up words, I'd really suggest having something like a history screen as a reminder of what happened prior.
[*] IMHO plots where "MC goes to place, has to learn how to say things" is kind of... really blatant and quite a bit awkward, though admittedly the one that most prominently came to mind was that semi-disturbing Go Go Nippon thing. Obviously that's just one (questionable) way to approach the idea, but I personally wouldn't be too interested in such a thing for a plot.
It allows the player to "step in", but imho it's too blank slate for me to really care. It's especially true because I'm a POC who grew up in vastly different cultures compared to most "blank slate MC" these types of things provide, so now I have nothing to relate to AND no backstory to give a hoot about.
[*] Analyzing the reasons why I kept going on trying to read fanfics despite not knowing English at all (think a 5th grader dropped into a foreign country with only "What is your name" as the extent of language knowledge), I think it's because less of the plot and more because I care about the characters. I was curious about their dialogue. I wanted to
know what they're doing. I think this is primarily why it seems like a number of people ended up learning English because of fanfics-- because the characters are ones we're already invested in. I have no idea how you plan to possibly use this bit of info, but I just thought I'd say it, since it's a sentiment shared by quite a number of my friends, too.
[*] Cons of using plot for learning: It's really, REALLY hard to learn new words without repetition. And nothing breaks a game as much as a native-speaker NPC repeating something 5 times to see if you understand. This is why I would rather use Duolingo for actually learning new words or making sentences.
[*] Pros of using story for learning: You can actually get an idea of how the language is used, which is IMMENSELY helpful in internalizing the learned language and such.
So IMHO if you can find a simple, breakable plot, I think you can give it a try? What seems to be important is that you can relate to the characters and be interested to learn more. Also, for a certain audience, it might be worth trying to have a VN where you and other characters just don't speak the same language. It's a bit demanding of the audience, but I think with a well crafted story and characters, it would teach the players vastly more than if you just make a learning game, since a lot of what I
remember involves a lot of time and thought put into actually searching up the definitions. They're not lying when they say that if you want to remember something, you'll have to write or type them down-- the actions leave an imprint on your mind. The words take up more space and leave more impact.