Not all art makes good sprites
Posted: Sun Sep 25, 2016 9:10 pm
Before anything I want to say that this is just my opinion. I'm not saying your art is bad or that you should change how you draw if you feel that this post applies to you. I'm merely giving advice based on a combination of what I think looks nice as well as what I've seen become successful.
There are many beautiful art styles that don't translate well to sprites. These styles tend to be more realistic or complex ones. They can also be ones with particular colouring techniques. Although that doesn't mean all realistic or complex art will make bad sprites, just that most of the good art that doesn't make good sprites I've seen have been in those two categories.
For example, lineless art usually doesn't translate well to sprites. This doesn't mean that lineless art is bad, in fact I actually very much enjoy lineless art as stand-alone pictures. However, as sprites lineless characters can often blend into the background or not "pop out".
If you feel as if you agree with this and want to make your character art be more strong as sprite art, you don't necessarily have to change your entire style, you probably only have to make a few adjustments. In fact, it would probably be a good idea to keep your original style for CGs.
An example of a visual novel that changes their style between sprites and CGs is Dangan Ronpa.
The "CG" style:

This art style has soft, paint-like shading. The lines range from opaque, to translucent, to non-existent. The colours and shading are a big part of this style and are heavily effected by their environment. They probably wouldn't fit well next to most backgrounds.
The "sprite" style:

Let's look at the sprite art. It's a bit simpler. The shading is mostly cell shading instead of soft, the lines are black and clearly visible. The colours aren't affected by the environment because these sprites will be in many different environments so it's best to keep them simple. These sprites pop out just enough to draw your eye to them, but not so much that they look out of place.
As you can see both of these art styles are similar enough to look like they're from the same game and make the characters are recognizable. They are also different enough to make the CGs and sprites look better than if the CGs used the sprite art or vice versa.
In conclusion just because your art is good doesn't mean it will be a good sprite, and just because your art doesn't look good as a sprite doesn't mean it's bad art. Again, this is just my opinion and advice.
Please give me your feedback on whether I was too harsh or mean on this post and if you agree with it. I don't want to hurt anyone's feelings, I just want to help improve people's art. Thanks for reading!
There are many beautiful art styles that don't translate well to sprites. These styles tend to be more realistic or complex ones. They can also be ones with particular colouring techniques. Although that doesn't mean all realistic or complex art will make bad sprites, just that most of the good art that doesn't make good sprites I've seen have been in those two categories.
For example, lineless art usually doesn't translate well to sprites. This doesn't mean that lineless art is bad, in fact I actually very much enjoy lineless art as stand-alone pictures. However, as sprites lineless characters can often blend into the background or not "pop out".
If you feel as if you agree with this and want to make your character art be more strong as sprite art, you don't necessarily have to change your entire style, you probably only have to make a few adjustments. In fact, it would probably be a good idea to keep your original style for CGs.
An example of a visual novel that changes their style between sprites and CGs is Dangan Ronpa.
The "CG" style:

This art style has soft, paint-like shading. The lines range from opaque, to translucent, to non-existent. The colours and shading are a big part of this style and are heavily effected by their environment. They probably wouldn't fit well next to most backgrounds.
The "sprite" style:

Let's look at the sprite art. It's a bit simpler. The shading is mostly cell shading instead of soft, the lines are black and clearly visible. The colours aren't affected by the environment because these sprites will be in many different environments so it's best to keep them simple. These sprites pop out just enough to draw your eye to them, but not so much that they look out of place.
As you can see both of these art styles are similar enough to look like they're from the same game and make the characters are recognizable. They are also different enough to make the CGs and sprites look better than if the CGs used the sprite art or vice versa.
In conclusion just because your art is good doesn't mean it will be a good sprite, and just because your art doesn't look good as a sprite doesn't mean it's bad art. Again, this is just my opinion and advice.
Please give me your feedback on whether I was too harsh or mean on this post and if you agree with it. I don't want to hurt anyone's feelings, I just want to help improve people's art. Thanks for reading!











