Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Beautiful Glitch
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We asked something and it triggered a discussion I want to explore further
Here's the original question:
So... we're working on a project that is a local multiplayer visual novel/dating sim. We liked the concept because it sounded very innovative to us. We tried to study other similar projects but we failed to find other multiplayer visual novels/dating sims.
Since here is full of experts on the matter, we hoped we can ask you for cool references on multiplayer visual novels/dating sims. Can you tell us, please? (:
Thanks a lot!
P.S.: the project in question is Monster Prom. Our site is http://monsterprom.pizza
Buuuuut this also started a discussion about viability and specifics of a local multiplayer visual novel. Some people has tagged it of inviable or counter-intuitive. I absolutely understand their point, but it's tied to the matter of a local multiplayer VN needing to be disruptive in other classic VN traits to assure it works right and that it is fun. Main issue is that it basically offers a whole different experience, which is not necessarily bad. But still, it was super-interesting to discover the opinions from people more much used to VN than me.
The only reference of a local multiplayer videogame that also uses a lot of traits of visual novels and interactive narratives is The Yawhg
So... what do you think?
And once again: do you know visual novels (or games with lots of traits from VNs) that can be played by more than 1 player?
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(oh, I finally got why you called it multiplayer at all - it's like hot seat multiplayer. Is anyone really still doing it?)
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When in dialogue scene with choices, each party member get to choose what they want to say/response to the NPC. Once all the choices are selected or timer is ended, the game will make a roll of dice for each player behind the scene. Those who has the highest random number would be the one who success in having their character saying the choice of dialogue they selected.
There also Telltale's Batman, but I never actually try that one.
http://www.pcgamer.com/telltales-batman ... -not-2000/
Instead, between four and 12 players can huddle round the same screen and directly vote on game choices using their own devices, in turn “tailoring the story" as they play together.
This is relevant to my interest, because of personal reasons:Beautiful Glitch wrote:... we're working on a project that is a local multiplayer visual novel/dating sim. We liked the concept because it sounded very innovative to us.
If you look at the VNDB entry for Taisen Renai Simulation, then all you will learn is that it was a PS1 exclusive with fast mini-games. The only reason why I know anything about this untranslated game is because I spent some time browsing the Playstation Datacenter. (To find the entry on Taisen Renai Simulation there, first click on "Enter the PSX Datacenter," then click on the "NTSC-J" link in the Games Lists row, then click on the alphabet letter T. The reason why I say this is because the direct link does not often work.) According to the PS Datacenter, this is a two-player title in which "...the player [has] to compete [against] other characters to win the affection of their friends. Depending of the conversation choices or if he wins the mini games the love meter will increase or decrease with each character."Beautiful Glitch wrote: ...we hoped we can ask you for cool references on multiplayer visual novels/dating sims. Can you tell us, please?
Sentou Gakuen is a freeware VN / MMO hybrid. It was first launched five years ago, and it looks like the group's trying to bring it to Steam. I don't know much about it.
I learned about 80 Days today. It's a story-driven game / VN about characters competing to circumnavigate the world.
I knew nothing about Network Netoraru Kare Machi Kanojo before today. It seems to be an abstract story involving nameable characters, simulation gameplay, and adult content.
If you're thinking "I want to tell my story as a multiplayer experience," then you might benefit by doing some research about roleplaying games. I say this as a person who enjoyed pen-and-paper RPGs between the '90s and the early 2000s. Traditionally, one person is the gamemaster who presents players with a fictional world. The players choose how their characters will act.
I stumbled across it a while ago when searching the Steam store for "visual novel." I haven't tried it.Beautiful Glitch wrote: The only reference of a local multiplayer videogame that also uses a lot of traits of visual novels and interactive narratives is The Yawhg...
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I was thinking it would be interesting to do one of those...facebook/social games but with a visual novel focus. Not sure how I'd do it, though.
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Yes, I believe the OP of this thread is one of the developers of Monster Prom, a multiplayer VN that came out last year and is an absolute joy to play with friends. They also have a more recent DLC for it that I've been meaning to pick up.
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