MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Yeah, I have multiple Questions!!
1) Can you move the name of the speaking character in a text box to the right?
2) Can you change the font of the speaking character in a text box?
3) Can you fade in and out a centered text?
4) Can you change the opacity of the text box?
5) Can you give the Main Menu a transition when entering and exiting the game?
Porbably more questions to come...
1) Can you move the name of the speaking character in a text box to the right?
2) Can you change the font of the speaking character in a text box?
3) Can you fade in and out a centered text?
4) Can you change the opacity of the text box?
5) Can you give the Main Menu a transition when entering and exiting the game?
Porbably more questions to come...
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Wrong sub-forum. Might as well post before it shows up as nonexistent or my internet dies...
#2
More on registering SFonts here.
#4
I think you'll have to make your own PNG.
#5 is already in options.rpy.
#2
More on registering SFonts here.
Code: Select all
# Register the sfont contained in asfont22 as "subfont".
renpy.register_sfont('subfont', 22,
filename="asfont22.png",
kerns=asfont22.kerns,
spacewidth=4)
$ esub = Character("Eileen",
color="#c8ffc8",
what_font="subfont",
what_black_color="#282")
I think you'll have to make your own PNG.
#5 is already in options.rpy.
Code: Select all
## Used when entering the game menu from the main menu.
config.main_game_transition = None
## Used when returning to the main menu from the game.
config.game_main_transition = None
## Used when entering the main menu from the splashscreen.
config.end_splash_transition = None
## Used when entering the main menu after the game has ended.
config.end_game_transition = None
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Oh ya. Check out the demo to see some of the stuff you can do. There's a lot of ways to do what you're askin that i can think of, and which one is best depends on what kind of look you're going for exactly. Try putting these two lines in an init block:Jaymer wrote:1) Can you move the name of the speaking character in a text box to the right?
Code: Select all
$ style.say_vbox.xfill = True
$ style.say_label.xalign = 1.0
You can have every character with their own font. Again check the demo to see. To use font.ttf while talking:Jaymer wrote:2) Can you change the font of the speaking character in a text box?
Code: Select all
$ e = Character('Eileen', what_font='font.ttf')
Yes, and again, this is done in the demo. ^_^; You really should check out the demo source:Jaymer wrote:3) Can you fade in and out a centered text?
Code: Select all
show black
with dissolve
centered "Centred text."
hide black
with dissolve
Yes, with styles. In an init section you can do this:Jaymer wrote:4) Can you change the opacity of the text box?
Code: Select all
$ style.window.background = '#0002'
Yes, if you look in options.rpy for your game. Go down to line 200 or so... and see the list of transitions you can change. ^_^;Jaymer wrote:5) Can you give the Main Menu a transition when entering and exiting the game?
“You can lead a fool to wisdom, but you cannot make him think.”
Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
I love you~~
I might have some more questions to come so... yeah...
Anyway, where should've I put this? -always gets confusssssed-
I might have some more questions to come so... yeah...
Anyway, where should've I put this? -always gets confusssssed-
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Try the Ren'Py sub-forum.
I suggest combing through the demo, the Cookbook, and maybe the Reference Manual if you think you can handle some h4x0r 5p33k.
I suggest combing through the demo, the Cookbook, and maybe the Reference Manual if you think you can handle some h4x0r 5p33k.
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Thanks c:
Also:
6) Can you make a click-to-continue indicator for normal mode, (not nvl_mode)?
Also:
6) Can you make a click-to-continue indicator for normal mode, (not nvl_mode)?
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Code: Select all
# With a nestled click-to-continue indicator.
$ ectc = Character('Eileen',
color="#c8ffc8",
ctc=anim.Blink("arrow.png"))
# With a fixed-position ctc indicator.
$ ectcf = Character('Eileen',
color="#c8ffc8",
ctc=anim.Filmstrip("sakura.png", (20, 20), (2, 1), .30, xpos=760, ypos=560, xanchor=0, yanchor=0),
ctc_position="fixed")
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Another Question... too many...
7) What is a good size for character mugs? Like the reactions and what not. (My game window is 640x480)
7) What is a good size for character mugs? Like the reactions and what not. (My game window is 640x480)
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
640 x 480? Wow... :Remembers back to '03:
I've actually got a collection of screencapped textbox sprites... The ones from my 640 games are about 155 x 165 pixels.
I've actually got a collection of screencapped textbox sprites... The ones from my 640 games are about 155 x 165 pixels.
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
what about non character ctc?N0UGHTS wrote:It's in the demo. And nestled is right after the text...Code: Select all
# With a nestled click-to-continue indicator. $ ectc = Character('Eileen', color="#c8ffc8", ctc=anim.Blink("arrow.png")) # With a fixed-position ctc indicator. $ ectcf = Character('Eileen', color="#c8ffc8", ctc=anim.Filmstrip("sakura.png", (20, 20), (2, 1), .30, xpos=760, ypos=560, xanchor=0, yanchor=0), ctc_position="fixed")
example :
ectcf"...i must be dreaming..."
"And then i open my eyes..." --> if something like this, how we add ctc pics?
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
"Hello world."
is equivalent to
narrator "Hello world."
so if you redefine narrator, it will change how that looks.
is equivalent to
narrator "Hello world."
so if you redefine narrator, it will change how that looks.
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
lol new question + topic bump!!
Can you use an image crop for credits?
Say your game screen is 640 x 480, can you use a 640 x 1024 sized image as credits? Like, make it scroll down, (the image that is), to the end?
Can you use an image crop for credits?
Say your game screen is 640 x 480, can you use a 640 x 1024 sized image as credits? Like, make it scroll down, (the image that is), to the end?
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Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Ren'Py Demo, Positions and Movement.
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
Another Question 8DD
How can I make it so that there is no game menu, or main menu?
-just a short game lol-
How can I make it so that there is no game menu, or main menu?
-just a short game lol-
Re: MULTIPLE QUESTIONS!? ARGHH!!? lolwut?
>no main menu
>no game menu
Both not tested and typed from memory, but I think they should work.
Code: Select all
label main_menu:
$ renpy.jump_out_of_context("start")
Code: Select all
init -1 python:
def gm_catcher():
ui.add(renpy.Keymap(game_menu=ui.returns(None)))
config.overlay_functions.append(gm_catcher)
The rest is left as an exercise for the reader.
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