LVUER wrote:
One is designed to be you. Not really you. Usually just a wanderer, a knight from far east, a warrior with no past, etc, etc.
'Blank Slate' characters allow you to customise your appearance and traits, sure, but they also actively repel story. It's hard to write a character into a story without defining any aspects of their, uh,
character, so a totally blank-slate hero is usually only any good for things like MMOROGAMAPOGs where the focus is more on action/combat than roleplaying, and any actual
roleplay comes by way of the players generating their own story. The more you allow the player to control, the less suitable the character probably is for slotting into a story.
(This is where games like
Fable try and go against the grain, which is why they're so significant if and when they work.)
On the other hand...
LVUER wrote:
Another one is a real character. One that really exist in said RPG world. One of the main charm of JRPG. ... You hardly immerse yourself as you in this kind of RPG. Not that it is bad though since it has its own plus.
This seems kind of weird, to me. It's like suggesting that you couldn't get into a good book, or lose yourself in a movie, because you don't get to choose what happens or how the protagonist behaves.
It's called 'roleplaying' because you're supposed to 'play a role' - in the case of FFVII, for example, you play the role of Cloud. Much like you would if you were portraying Cloud on stage in a play, only you don't have to worry about forgetting your lines because they're all coded in for you, and there's no audience to boo and throw tomatoes because they're bored watching you run around in circles power-levelling.