There's a nagging question that has been bugging me.
Let's assume I make a VN, it is completely my own work, and I distribute it as a non-commercial game.
Who owns the IP of said work? Can I then go and sell licensing rights to some company that wants to turn it into an animation, or perhaps I could hire such a company to do so. (heh, dreams)
Lets say somebody went and made a sequel of sorts, are they violating any of my rights?
I'm unable to find an answer in CC license terms and was hoping someone here could help clarify.
non-commercial games and intellectual property
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Imperf3kt
- Lemma-Class Veteran
- Posts: 3794
- Joined: Mon Dec 14, 2015 5:05 am
- itch: Imperf3kt
- Location: Your monitor
- Contact:
non-commercial games and intellectual property
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Twitter
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
-
- Lemma-Class Veteran
- Posts: 2299
- Joined: Mon Feb 06, 2012 9:50 pm
- Completed: Icebound, Selenon Rising Ep. 1-2
- Projects: Selenon Rising Ep. 3-4
- Organization: Fastermind Games
- Deviantart: sundownkid
- Location: NYC
- Contact:
Re: non-commercial games and intellectual property
You still own the IP, and you can sell the rights to a company if they ever want to pick it up.
If someone made a sequel they'd still be violating your copyright whether you charged for it or not.
If someone made a sequel they'd still be violating your copyright whether you charged for it or not.
- Imperf3kt
- Lemma-Class Veteran
- Posts: 3794
- Joined: Mon Dec 14, 2015 5:05 am
- itch: Imperf3kt
- Location: Your monitor
- Contact:
Re: non-commercial games and intellectual property
Thank you. I'll try to find the exact clauses just to be 100% sure, but I had assumed it was so.
I'm not the kind of guy who would file a lawsuit about this stuff though, I was mostly curious about whether I could legally sell something that I had already given away for free (talking about the IP, not the product, that would stay free)
If anything, a sequal made by other parties only serves to further bring attention to the original and subsequent works.
I'm not the kind of guy who would file a lawsuit about this stuff though, I was mostly curious about whether I could legally sell something that I had already given away for free (talking about the IP, not the product, that would stay free)
If anything, a sequal made by other parties only serves to further bring attention to the original and subsequent works.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Twitter
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
-
- Lemma-Class Veteran
- Posts: 2299
- Joined: Mon Feb 06, 2012 9:50 pm
- Completed: Icebound, Selenon Rising Ep. 1-2
- Projects: Selenon Rising Ep. 3-4
- Organization: Fastermind Games
- Deviantart: sundownkid
- Location: NYC
- Contact:
Re: non-commercial games and intellectual property
Yes for sure you can legally sell something that was previously given away for free. You still own the copyright to the IP.
Re: non-commercial games and intellectual property
As a rule of thumb, "free" doesn't mean automatically "you can do whatever", it means just "The money price is 0".
If you release it without any license, you're stating "I don't care what you do with that, I left my ownership rights".
If you want to keep your owner rights, apply a license.
There are a lotta licenses out there, and once they were all costly. Now, thank to Creative Commons, you can attach a law valid license for free to any of your creations.
There are a number of CC licenses, where you state how much rights you concede. For example, it can be freely redistributable, but not quoted XD.
So, that's really depend on how you release your products.
If you release it without any license, you're stating "I don't care what you do with that, I left my ownership rights".
If you want to keep your owner rights, apply a license.
There are a lotta licenses out there, and once they were all costly. Now, thank to Creative Commons, you can attach a law valid license for free to any of your creations.
There are a number of CC licenses, where you state how much rights you concede. For example, it can be freely redistributable, but not quoted XD.
So, that's really depend on how you release your products.
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
10 ? "RENPY"
20 GOTO 10
RUN
- Sleepy
- Regular
- Posts: 136
- Joined: Wed Nov 27, 2013 6:12 pm
- Projects: Camera Anima
- Organization: EXP-resso Mutt
- Tumblr: sleepy-does-games.tumblr.com
- itch: https://expressomutt
- Contact:
Re: non-commercial games and intellectual property
One of the easiest ways of stating your ownership is to acknowledge something like, "This game is copyright of @2017 by Imperf3kt", which you can plunk into anything from the game's 'about' screen to readme doc to just in the credits.
If you're using CC, it just allows you a bit more freedom on the actions you're allowing with your game. Such as, free redistribution (so people don't have to get permission to upload, they can just do it wherever and however much they want) or if you allow people to use the game's assets for their own projects (which you can further clarify as 'you can only use this for noncommerical and I must be credited' or 'do whatever you want but I must be credited').
If you're using CC, it just allows you a bit more freedom on the actions you're allowing with your game. Such as, free redistribution (so people don't have to get permission to upload, they can just do it wherever and however much they want) or if you allow people to use the game's assets for their own projects (which you can further clarify as 'you can only use this for noncommerical and I must be credited' or 'do whatever you want but I must be credited').
Who is online
Users browsing this forum: Google [Bot]