Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Posts: 38
- Joined: Sun Nov 19, 2017 12:20 am
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- Projects: Palm-of-the-Hand VNs
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What I did was as any normal first-time creator did: freak out and wallowed in self-doubt. However, what I found to be important when you release a project is distance and time to recalibrate. Being face-first into the screen doesn't help; stepping back and allowing yourself to breathe is important.
I then watched the threads. Saw what trends most people respond to and then saw what projects I liked and responded to, noting what I liked and why I liked it. I also noted what out of the popular trends I can appropriate to something that is quintessential to me yet be a bit more accessible to people.
I stopped thinking directly about game dev and the game itself (bar checking the thread ever so often) and immersed myself in other mediums: books, other forum members' games, movies, wiki articles, people watching, so on and so forth.
I return to the project with a clearer mind and see what I am good at, what I need to work on, and then just continue honing my craft for when the next game idea comes along. It's important to step it up only a notch. Don't bite off more than you can chew. Take what you learned and expound on it in a natural and patient manner. There's nothing worse than rushing into something that is out of your reach and then crashing and burning.
Show your face more, talk to creators who's work you admire and those who have a wealth of experience to share, form connections and ease yourself out there. Eventually more and more people will take note.
Of course, getting recognition or even feedback from peers and players is really important and I'm not underestimating the value in that. I think that the lemmasoft community is a great place to share things as when I look through the threads, most games have at least one player invested! Also, social media is obviously a great way to get your content out there to people that might be interested in it. If you've tried all that and you still get radio silence, it would be useful to try and evaluate HOW you are communicating about your novel. I've noticed the threads that get the most attention have a concise but very interesting synopsis, some nice artwork or screenshots of the game, things that really draw people in. Highlight where your strengths are!
And, if people are still not interested... well, it's not a waste of time to have a created a game. You'll have learnt so much from it, and if your aim is to have many people playing, you'll have a much better view of what interests people and what doesn't. Learning from mistakes or difficulties is the best way to progress imo!
2) social media
I would do the above of course but keep working and working on new projects, no mather how little people react to it. Not every game is going to be a winner (the big majority of these fan made games go unnoticed ) . But you need to wait with lots of patience for that one game that will take you to a higher level. Keep that in mind
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