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Player character decides to go out to eat. She sees Love Interest 1 and Love Interest 2 there. Currently the options are to:
A. Eat with LI 1 (only if she came there with LI 1)
B. Eat with LI 2 (only if she came there with LI 2)
C. Eat with both LI 1 and LI 2
But I'm wondering if I should give another option like:
D. Eat alone (only if she came there alone)
But if I did that, I'd also feel compelled to ALWAYS give an option to just sit at home doing nothing instead of going out and romancing the Love Interests. I figure there are some people who might get a kick out of forcing the main character to be alone as much as possible, but would it be worth it? And if I do, should I make a special "super duper alone" ending for people who bother forcing the main character to be alone all the time?
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I was thinking more along the lines of, "Girl realizes she's not really interested in relationships. She finds a nice cat though. Years down the road, she is a full-blown 'Cat Lady.'"Tyrantauranox wrote:Girl realizes that she's not really interested in relationships. She goes on to study science and engineering, developing an "Iron Man" like suit. Unwilling to trust anyone with the tremendous power of the suit, she wears it herself, single-handedly destroying warlords and dictators across the globe.
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Seconding this. "Alone" endings don't always have to be "bad" endings.Sonomi wrote:Maybe you could explore friendships or other non romantic things if you don't really want to do the alone option each time. It could make for an interesting route, in my opinion.
I do have "friendship" endings with each of the guys planned, so there will definitely be ways to end up "alone" at the end of the game without it being considered a bad end.Zelan wrote:Seconding this. "Alone" endings don't always have to be "bad" endings.Sonomi wrote:Maybe you could explore friendships or other non romantic things if you don't really want to do the alone option each time. It could make for an interesting route, in my opinion.
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If the romance isn't the main focus, the alone option is pretty good, especially for the peeps who hate romance subplots. But if it is a romance game about romance and romancing pretty people, the point of the game is romance. Thus "she didn't romance anyone and became a cat lady" will be perceived as a bad end regardless of your intentions, and to be honest it's not a good message to sent. Stop stereotyping old cat ladies as sad and pointless! /I'm half joking
So, the ridiculous ending is better than "cat lady" ending. At least it's entertaining. It's like game giving up, like, "why are you playing romance game if you want to be alone, you bucko? Rules be damned, take this ending then!"
Friendship ends are more like neutral ends and still explore relationships, so they're still good.
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That said, if the game is only about romance/the relationships with the love interests, I think it doesn't hurt not to have a fully fleshed out alone ending. If that's the core part of your game, I'd say it probably does more good to flesh out their routes - both the romantic and friendship ones - than include a forever alone one for sake of it. If an alone one gives you something else to flesh out and explore, though, it might be an interesting inclusion.
Agreed. If the protag doesn't pursue the love interests, that could be a way of saying "They decided to focus on solving the story's crisis instead."Mammon wrote:However, I too say that an alone ending is usually nice to have. Especially if there's a plot going on and that alone ending will be the most objective and rational answer to the story's mystery...
However, I'm going to preserve the individual "alone" options as in my original example, just in case a player arrives at the restaurant with LI 1 and LI 2 but would rather not "cheat" since they're planning on romancing LI 3 or LI 4.
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Usually, for example, the main character will have a best friend non-romanceable-- this is the person an alone ending is best for! Like if you wanted to do that, perhaps the MC can be interrupted by their best friend who happened to just be by and the MC can use that time to talk to the best friend. It's a good opportunity for character development too! (For the friend, the MC, or both!)
I know you PM made a decision but I thought I'd throw in some pennies. (^:
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