NaNoRenO is underway!!

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Megaman Z
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#166 Post by Megaman Z »

as of posting, about 6 1/2 hours in US central time zone...
~Kitsune Zeta

Jerails
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#167 Post by Jerails »

Heck, I've got exactly 10 hrs 20 min. left if I want to slap together some cheesy HTML clicking game.
It's been a while, folks!

Megaman Z
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#168 Post by Megaman Z »

8) -> :| -> :shock: -> (passes out)
~Kitsune Zeta

Gloranor
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#169 Post by Gloranor »

As of 1:57 GMT+1 I have finally finished putting everything into Ren'Py.
Only that I "Baka" forgot to make the background SGA-image (Stick Girl Amatire) transparent... and that the centered-option has some really strange effects with longer strings... (instead of moving the begin of the line more to the left in begins it in the middle... and ends it beyond the gamewindow...) oh well.
Time to release... two hours, in the "normal" worst case, I think. ("normal" is without finding a bug that I can't solve, without a HD-crash, fire, war... well, you get the idea ;-))

@Jerails
Go, go!
*secretly hopes that such a game would even worse than his and that he thus misses the "worst entry"-award*
j/k ;-)

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PyTom
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#170 Post by PyTom »

Gloranor wrote: Only that I "Baka" forgot to make the background SGA-image (Stick Girl Amatire) transparent... and that the centered-option has some really strange effects with longer strings...
With yanchor='center' use ypos=0.5 and things will look right.
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Gloranor
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#171 Post by Gloranor »

Thanks, I'll use that in my next game.
I "solved" it by using newlines, it looks a bit odd, but that fits to the rest of game. :roll:

IEdit: I'm uploading the game now, expect a topic soon.

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#172 Post by Grey »

Congratulations to everyone who finished :D

And to everyone who got further than they would have done otherwise of course ;)


5(?) games to play? ...insane!
But they'll most likely have to wait before I finish mine....

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What went wrong, why, and what one can do against it.

#173 Post by Gloranor »

1. Putting writing the script etc. off
Why: Lazyness and being busy
Solution: Making exact minideadlines AND respecting them (Goodbye Chaotic Neutral alignment...)

2. Stick Figure
Why: My artist dropping out of the project
Solution: Not expecting that someone who never drew Manga could do it on her first try, and in time; AND having a backup plan (a nin-stickfigure Backupplan at that)

3. Bad flow of reading (esp. in the first part)
Why: Writing one or two sentences at a time, that stoping.
Solution:Concentrating on writing, even when MT released another comic :roll: . Also see 1

4. No music and sound
Why: trying to do to many things at once, also no backupplan
Solution: I'll take care of that befor I start making my next game...

5. Game rushed.
Why: See 1
Solution: See 1

6: Writing stupid posts in the forum
Why: Priceless...
Solution: Not doing stupid things about which I can write later

Um... gomen! :roll: ;-)

Anyway, I guess the most important lesson is that Deadlines really help, so one (or at least I, dunno if that is the same for everyone else;-)) should make the early enough, exact enough (like: "Until next friday I have to finish the script finished", not "Well, untill friday I will finish the script, or maybe I take care of those characterimages, or maybe I only do half of it and than do teh rest of the work in the next week"), and then respecting them like they were the real deadline (though rushing should be avoided).
Second lesson is to always have (several) backup plans, and trying to make the backup plans good too (As you can see, the "If I don't get a character image, I'll draw it myself" plan wasn't such a good idea... but then, even a game with a stick figure is still better than non, right? I hope...)

The third lesson is: Amatire!
Amatire is the quenya word for "hope".

Thanks to everyone else who participated, anyone who gave me advice and encouragement, and also to everyone else here in the forums (without which I would have never tried such a thing).I hope you all had as much fun as I had! :D

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End of NaNoRenO Closing Message

#174 Post by PixelWrangler »

To all who participated in NaNoRenO 2005, even if you didn't finish your project, kudos for taking the initiative and trying your best.

To those who did finish their projects on time, a sincere "congratulations" for the sheer amount of time and effort that went into making your vision a reality.

And to those who did not participate, hopefully the finished NaNoRenO works will inspire you to start working on your own ren'ai game, and possibly even to participate in the next NaNoRenO. Ganbatte yo!

Code: Select all

[               Here Lies NaNoRenO 2005               ]
[                3/1/2005 - 3/31/2005                 ]
[         Gone, but certainly not forgotten           ]
[ Its legacy lives on in its games, and in our hearts ]

Code: Select all

hide NaNoRenO 2005 with fadeout
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.

Megaman Z
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#175 Post by Megaman Z »

okay... I'm now showing a clock counting UP. somebody fix this, I'm going paranoid! (or AM I going back in time?)
~Kitsune Zeta

Otaku Dash
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#176 Post by Otaku Dash »

Megaman Z wrote:okay... I'm now showing a clock counting UP. somebody fix this, I'm going paranoid! (or AM I going back in time?)
*dark misterious voice from the beyond*

"THE ETERNAL CURSE OF NANORENO!!! YOU'LL BE GOING BACK IN TIME UNTIL YOU DO A GAME!!! MWAHAHAHAHAHAHAHAHA!!!!!!"


"....."

"...or maybe not"
----------------------------------
Same thing here.
"Life is like a flower....take care of it and watch it bloom......only there will you see its true beauty" - Myself

"Emptiness....that is...true fear...."

-FEAR THE NARU PUNCH!!- :)

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#177 Post by darkknight »

I have the same problem...It is not yet april here but my clock thing is counting up...an hour ago i had 10 hours left...now i have 11...WILL IT EVER END!!!!!!!!!!the horror.
If one man speaks out in a crowd against everyones opinion...Who will be remembered? The one who spoke his mind, or the millions that spoke against him....

Megaman Z
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#178 Post by Megaman Z »

Otaku Dash wrote:
Megaman Z wrote:okay... I'm now showing a clock counting UP. somebody fix this, I'm going paranoid! (or AM I going back in time?)
*dark misterious voice from the beyond*

"THE ETERNAL CURSE OF NANORENO!!! YOU'LL BE GOING BACK IN TIME UNTIL YOU DO A GAME!!! MWAHAHAHAHAHAHAHAHA!!!!!!"


"....."

"...or maybe not"
----------------------------------
Same thing here.
nice theory, but then it'd never get done...
~Kitsune Zeta

PixelWrangler
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#179 Post by PixelWrangler »

Perhaps the clock is counting up the time for Merlin to finish his NaNoRenO game. ;)

Can't... resist... Arthurian... humor... :)

Or perhaps we've unknowingly begun "LazORenO" - the challenge for extremely apathetic developers where the deadline gets farther and farther away so you never have to worry about finishing on time. :D

P.W.

P.S. - "ProCrastORenO"? "ApathORenO"? "LagORenO"?...
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.

Megaman Z
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#180 Post by Megaman Z »

PixelWrangler wrote:Perhaps the clock is counting up the time for Merlin to finish his NaNoRenO game. ;)

Can't... resist... Arthurian... humor... :)

Or perhaps we've unknowingly begun "LazORenO" - the challenge for extremely apathetic developers where the deadline gets farther and farther away so you never have to worry about finishing on time. :D

P.W.

P.S. - "ProCrastORenO"? "ApathORenO"? "LagORenO"?...
SlackORenO? SitORenO? SomethingWeHaventComeUpWithORenO? (I know, I'm being rediculous. I'll shut up now, ok?)
~Kitsune Zeta

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