NaNoRenO is underway!!

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rioka
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#76 Post by rioka » Wed Mar 16, 2005 10:59 am

lol Half-time... Can we have time-outs too? ;D

Ooo~! Screenshot! Hmmm, strange way to introduce yourself: "The name of my person is Hiroka Miyafuku." Interesting...

Btw, PyTom - did you change the forum a bit? Looks neat.

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#77 Post by mikey » Wed Mar 16, 2005 12:43 pm

eclipse wrote:Ooo~! Screenshot! Hmmm, strange way to introduce yourself: "The name of my person is Hiroka Miyafuku." Interesting...
It's "Engrish", to be exact. She's not from the country it all takes place. :wink: (wait... did you know? yes.. no... I'm confused now...)

Okay then! The thankyou list updated...
- eclipse
- Grey
- chronoluminaire
- Nyna
- PyTom

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PyTom
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#78 Post by PyTom » Wed Mar 16, 2005 12:59 pm

eclipse wrote:Btw, PyTom - did you change the forum a bit? Looks neat.
I upgraded it a week or two ago, but AFIAK the look didn't change any since I added the encounter. The changes that were made were to improve security and speed.

What changes do you see?

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rioka
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#79 Post by rioka » Wed Mar 16, 2005 1:48 pm

Strange... There's a thicker border all around the text boxes, buttons, tables... Or maybe it's just me... :\

In other news, my character's are looking mighty fiiiineee! Heee heee heee.... ^______^

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#80 Post by mikey » Wed Mar 16, 2005 5:42 pm

eclipse wrote:Strange... There's a thicker border all around the text boxes, buttons, tables... Or maybe it's just me... :\
Diagnosis: Nanovisia Renaiosis
Description: A very common phenomenon that affects the fan-creator. Being locked in his/her dark room, coloring lines, actual real-world outlines of objects, as well as two-dimensional images (websites) may take on strange, never before seen forms. The eyes of the affected person are shifted due to constant squinting away from work towards the calendar/countdown timer to keep track of the remaining time left before NaNoRenO ends.

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#81 Post by Megaman Z » Wed Mar 16, 2005 6:13 pm

mikey wrote:Diagnosis: Nanovisia Renaiosis
Description: A very common phenomenon that affects the fan-creator. Being locked in his/her dark room, coloring lines, actual real-world outlines of objects, as well as two-dimensional images (websites) may take on strange, never before seen forms. The eyes of the affected person are shifted due to constant squinting away from work towards the calendar/countdown timer to keep track of the remaining time left before NaNoRenO ends.
(D. Zeta) oh no! I've got it! I've got it! somebody call IXII! I've got Nanovisia! I've got Nanovisia!
(L. Zeta) I don't. I win. Pay up, Dark Zeta!
(D. Zeta) D****t!
~Kitsune Zeta

PixelWrangler

Better late than never...

#82 Post by PixelWrangler » Wed Mar 16, 2005 10:58 pm

Why am I always the last to find out about these things? :shock:

Through a beautifully convoluted series of links, I found myself at this forum.

Hm... 15 days. To create a ren'ai game.

Had I not found out about Ren'py, no way... but I'm going to read up on it and see what it looks like. Two weeks isn't a lot of time... but what the heck. Don't know if it'll get finished in time, or if it'll even get off the ground, but it's worth a shot.

At least I've got the whole "underdog" thing going for me. :D

P.W.

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#83 Post by rioka » Wed Mar 16, 2005 11:06 pm

Oh, is that what it's called? I must be having a real bad episode cuz I still see what I said earlier... o_o o_O O_O O_o o_o

>.<

Anyways, you go PixelWrangler! :D If you're joining half-way through... it almost makes me wonder if anyone will join the last week... :D

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#84 Post by PixelWrangler » Wed Mar 16, 2005 11:09 pm

eclipse wrote:Oh, is that what it's called? I must be having a real bad episode cuz I still see what I said earlier... o_o o_O O_O O_o o_o

>.<

Anyways, you go PixelWrangler! :D If you're joining half-way through... it almost makes me wonder if anyone will join the last week... :D
Thank you. Oh, and registering in the forums seemed like a good idea, too. Hey... I'm one step not closer to finishing on time! :D
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.

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Re: Better late than never...

#85 Post by mikey » Thu Mar 17, 2005 9:08 am

PixelWrangler wrote:Hm... 15 days. To create a ren'ai game.
Had I not found out about Ren'py, no way... but I'm going to read up on it and see what it looks like. Two weeks isn't a lot of time... but what the heck. Don't know if it'll get finished in time, or if it'll even get off the ground, but it's worth a shot.
Go go go!
It's not impossible, actually. It's just a matter of scaling down at this stage - the official NaNoRenO statement requires at least 2 endings (read: 2 endings are enough), so technically, all it takes is one story and 2 choices at the end, no matter how short. A suggestion would be to write a short story with graphics and all - a minigame so to say during this week and then see what you can add in the next week (make the game bigger).

And of course, welcome to the forums :P

eclipse>> something like NaNoRenO Last-Minute Challenge - make a game in one week! :shock:

It's good to see people not be discouraged - I can imagine that without this month being NaNoRenO, few people would say - "You know what? I think I'll try making a game until the end of the month." Just one of the many positive effects! :P :P

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#86 Post by Grey » Thu Mar 17, 2005 9:42 am

Fah. I can't write today :(

So rather than writing I'm just drawing and colouring in things that will only be seen once. I really need to get the main plot finished in order to have a hope of getting on with the subplots and other important stuff...

Progress: Not enough
Chance of finishing on time: ~70%

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Re: Better late than never...

#87 Post by Guest » Thu Mar 17, 2005 10:55 am

mikey wrote:It's good to see people not be discouraged - I can imagine that without this month being NaNoRenO, few people would say - "You know what? I think I'll try making a game until the end of the month." Just one of the many positive effects! :P :P
The amusing part is, right about the start of the month, I started developing a much larger-scale ren'ai game that I'd been planning in the back of my mind for several years. Had I known about Ren'py and NNRO, I would have started a different, NNRO-scale project on 3/1 (hence the "why am I always the last to find out..." comment :D ) just to get "into the groove", so to speak. Had I done so, I'd probably be fairly far along in the process by now.

But, given that all you technically need for NNRO is the digital equivalent of a single-choice "Choose Your Own Adventure" book, it really shouldn't be a factor, even for someone who actually joins in the last week. :D

P.W.

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Re: Better late than never...

#88 Post by PixelWrangler » Thu Mar 17, 2005 10:58 am

Guest (actually PixelWrangler) wrote: blah, blah, stuff, blah...

P.W.
Note to self: LOG IN BEFORE POSTING! :D
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.

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#89 Post by chronoluminaire » Fri Mar 18, 2005 7:54 am

Well, good and bad news about my project...

Good news: I got the character graphics from my artist. All of them! :-o Loads of wonderful full-colour art of my three main characters, in different poses and even some variation in clothing... She's brilliant. :) And I also got all the backgrounds processed and transformed to the right style, size, etc. Graphics Magick is a magnificent utility: for those of you who're happy with command-line tools I highly recommend it. The graphics are all plugged into my Ren'Py code: I effectively have a playable work-in-progress!

Bad news: Fiddling with all these new graphics took up two days of scriptwriting time. I've still got only about half of the text written, and there are less than two weeks of NaNoRenO left. :?

Come on, Grey! You can do it if I can! I can do it if you can! We may need to set aside *major* chunks of the remaining two NaNo weekends for scriptwriting. But we can do it!

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Self-Indulgent Status Update

#90 Post by PixelWrangler » Fri Mar 18, 2005 10:59 am

Completed:
- Game premise/story
- Basic game design (mechanics, plot, etc)
- Rough character designs/descriptions
- 85%-100% BGs

Next steps:
- Scriptwriting
- Intense Ren'py scripting study

The big "X" factor in this whole process is the Ren'py scripting. Writing, art, and scripting in general are not a problem, but getting the hang of a new language in 2-3 days is going to be tricky.

P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.

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