eclipse wrote:re PW>> Much larger ren'ai game? Sooo, will you be making that larger game after NaNoRenO? ^_^ :lives in hope:
Barring extreme "bur-ren'ai-out", most likely yes.
eclipse wrote:You best bet is to run the demo that comes with ren'py and open up the script file - you'll see the other mechanics of ren'py aside from what chronoluminaire just pointed out.
Good advice. The first thing I did after downloading Ren'py a couple of days ago was to run the demo, then pop open the script file (html version with comments) and check out the underpinnings. Got a general sense of what's involved, but the devil's always in the details, as they say.
The basics (character placement, scenes, etc) don't seem to be too hard to pick up... it's just getting used to it and learning the few slightly more advanced things I'll need that will be tricky. And, of course, this has a lot to do with the time limit. 30 days total? Nervous, but confident. 15 days total? More nervous, less confident.
chronoluminaire wrote:scene school_field
show Takeshi neutral
Takeshi "And that's the basics."
Takeshi "I'd say don't worry about formatting your choice menus properly until afterwards. Write them however you like, until you have the script done, and then take care of the menu and label commands and so on afterwards."
"Good luck!"
Thanks, chronolumiere, for the advice and the "quick-n-dirty" primer on basic Ren'py functionality.
scene computer_station
show PixelWrangler determined
Pixelwrangler "I shall conquer this project with the will of the warrior!"
show PixelWrangler surprised
PixelWrangler "Wait... there's only HOW much time left?!?!"
hide PixelWrangler
"And so began the quest for NaNoRenO greatness"
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.