choosing scenes for CGs

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
User avatar
Scribbles
Miko-Class Veteran
Posts: 633
Joined: Wed Sep 21, 2016 4:15 pm
Completed: Pinewood Island, As We Know It
Projects: In Blood
Organization: Jaime Scribbles Games
Deviantart: breakfastdoodles
itch: scribbles
Location: Ohio
Contact:

choosing scenes for CGs

#1 Post by Scribbles » Wed Mar 29, 2017 4:01 pm

I'm totally not procrastinating right now... but how do you guys go about choosing which scenes to convert(?) into CGs or Illustrations? I'm curious as to how other creators decide this :)
Image - Image -Image

User avatar
Taleweaver
Writing Maniac
Posts: 3428
Joined: Tue Nov 11, 2003 8:51 am
Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
Organization: Tall Tales Productions
Location: Germany
Contact:

Re: choosing scenes for CGs

#2 Post by Taleweaver » Wed Mar 29, 2017 5:27 pm

Moved to Creator Discussion.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter and director of The Dreaming
Scriptwriter of Zenith Chronicles
Scriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is Dead
Scriptwriter and producer of Adrift
More about me in my blog
"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira

User avatar
Sleepy
Regular
Posts: 136
Joined: Wed Nov 27, 2013 6:12 pm
Projects: Camera Anima
Organization: EXP-resso Mutt
Tumblr: sleepy-does-games.tumblr.com
itch: https://expressomutt
Contact:

Re: choosing scenes for CGs

#3 Post by Sleepy » Wed Mar 29, 2017 7:34 pm

My thoughts on CGs/illustrations are they represent some of the more striking parts of the game or moments that can't easily be represented through text and character sprites. CGs usually don't pop up often (unless it's a big budget VN) so when they do, it instantly draws the player's attention. So scenes I'd pick are generally ones I <i>want</i> to most stick out in players minds or are meant to emphasize a particular theme or point in the game.
W.I.P.

Image

Complete

Image Image

User avatar
Imperf3kt
Lemma-Class Veteran
Posts: 2930
Joined: Mon Dec 14, 2015 5:05 am
Location: Your monitor
Contact:

Re: choosing scenes for CGs

#4 Post by Imperf3kt » Wed Mar 29, 2017 10:28 pm

I expect CGs for events and scene changes as well as things like costume changes or items entering the scene.
Its very frustrating when the game explains how x character got a necklace etc and it looks so good whatever, without seeing any visual representation of that.
Or something a little less nitpicky like a character trips and breaks a table (don't ask how) but the scene continues on, showing a perfectly unharmed table yet the dialogue goes on about "oh no, the table is broken. Now where do I put this vase of flowers?"
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

Twitter
Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
Free Android GUI - Updated occasionally

User avatar
YonYonYon
Veteran
Posts: 371
Joined: Sun Jul 11, 2010 9:25 am
Projects: Nightflower(Frozen), Reach the Starlight(WIP)
Contact:

Re: choosing scenes for CGs

#5 Post by YonYonYon » Thu Mar 30, 2017 1:29 am

I'd expect CGs for important characters introductions, for sure. Other than that, CGs point out important events and scenes.

Which scenes are important? You gotta decide it on your own.
ImageImage

User avatar
indoneko
Miko-Class Veteran
Posts: 528
Joined: Sat Sep 03, 2016 4:00 am
Contact:

Re: choosing scenes for CGs

#6 Post by indoneko » Thu Mar 30, 2017 1:55 am

but how do you guys go about choosing which scenes to convert(?) into CGs or Illustrations?
I tend to choose certain scenes which were expected to deliver a huge emotional impact to the player (which most of the time can't be achieved using only the usual Sprite+BG combo).

Imagine a scene where your most loved one was killed in front of you... in a gruesome manner.
My avatar is courtesy of Mellanthe

User avatar
Mammon
Miko-Class Veteran
Posts: 712
Joined: Sat Nov 07, 2015 3:09 pm
Completed: Pervert&Yandere, Stalker&Yandere
Projects: Roses Of The Thorn Prince
Contact:

Re: choosing scenes for CGs

#7 Post by Mammon » Thu Mar 30, 2017 2:36 am

All of the above, I guess. Scenes that can't deliver a certain description or action-packed, comedic etc. vibe without using a CG should use a CG. Death scenes, kissing scenes, etc. Personally I'd say that character introduction CG are optional, you can add those once you actually finished the other CGs without being way behind on schedule.
ImageImageImage

Want some CC sprites?

User avatar
Scribbles
Miko-Class Veteran
Posts: 633
Joined: Wed Sep 21, 2016 4:15 pm
Completed: Pinewood Island, As We Know It
Projects: In Blood
Organization: Jaime Scribbles Games
Deviantart: breakfastdoodles
itch: scribbles
Location: Ohio
Contact:

Re: choosing scenes for CGs

#8 Post by Scribbles » Thu Mar 30, 2017 9:20 am

oh, I like everyone's responses! I completely forgot about the "character introduction" type of CG. I'm still trying to decide which things I want CGs of for my game, so this gives me some stuff to think about. My brain has just been so fried lately lol

plus I like hearing everyone's thoughts and opinions about stuff
Image - Image -Image

Jain
Regular
Posts: 44
Joined: Sun Jan 08, 2017 4:19 pm
Contact:

Re: choosing scenes for CGs

#9 Post by Jain » Sat Apr 01, 2017 12:48 am

Character introductions and anything epic.

Not being an artist, my ambition definitely exceeds my wallet in this regard, so I'll have to settle for the truly epic moments requiring illustration as opposed to epic moments of the general variety.

User avatar
Sonomi
Veteran
Posts: 211
Joined: Sat Oct 29, 2016 5:34 am
Projects: Lethargy of Snow
itch: sonomi
Contact:

Re: choosing scenes for CGs

#10 Post by Sonomi » Sat Apr 01, 2017 7:28 am

In my opinion, anything that you as a creator want to show the audience qualifies as a CG-worthy moment. So if it highlights a climax of any scene, I wouldn't mind seeing one (no matter how mundane it may seem): characters eating together at a restaurant, a father playing with his son in a park, a major argument between best friends, or a battle between sworn enemies. I love all types of CG.
Image

User avatar
cricketbat
Newbie
Posts: 1
Joined: Fri Mar 03, 2017 3:18 pm
Projects: Payback 2015, Badd Blood 1997
itch: cricketbat
Contact:

Re: choosing scenes for CGs

#11 Post by cricketbat » Sat Apr 01, 2017 6:04 pm

I personally love having CGs for important character intros, and anything that would be better served seen rather than explained. It's much easier to draw a person climbing scaffolding (or anything even vaguely dramatic) than it is to write it, in my opinion :p I'm definitely artist first, writer second, though.

Also, when I want them in a pose that's a little too different from their sprite. I get super lazy on sprite making, so it's easier to just make a full illustration than it is to slowly and carefully make small changes...

Post Reply

Who is online

Users browsing this forum: No registered users