choosing scenes for CGs
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choosing scenes for CGs
I'm totally not procrastinating right now... but how do you guys go about choosing which scenes to convert(?) into CGs or Illustrations? I'm curious as to how other creators decide this
- Taleweaver
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Re: choosing scenes for CGs
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Re: choosing scenes for CGs
My thoughts on CGs/illustrations are they represent some of the more striking parts of the game or moments that can't easily be represented through text and character sprites. CGs usually don't pop up often (unless it's a big budget VN) so when they do, it instantly draws the player's attention. So scenes I'd pick are generally ones I <i>want</i> to most stick out in players minds or are meant to emphasize a particular theme or point in the game.
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Re: choosing scenes for CGs
I expect CGs for events and scene changes as well as things like costume changes or items entering the scene.
Its very frustrating when the game explains how x character got a necklace etc and it looks so good whatever, without seeing any visual representation of that.
Or something a little less nitpicky like a character trips and breaks a table (don't ask how) but the scene continues on, showing a perfectly unharmed table yet the dialogue goes on about "oh no, the table is broken. Now where do I put this vase of flowers?"
Its very frustrating when the game explains how x character got a necklace etc and it looks so good whatever, without seeing any visual representation of that.
Or something a little less nitpicky like a character trips and breaks a table (don't ask how) but the scene continues on, showing a perfectly unharmed table yet the dialogue goes on about "oh no, the table is broken. Now where do I put this vase of flowers?"
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Re: choosing scenes for CGs
I'd expect CGs for important characters introductions, for sure. Other than that, CGs point out important events and scenes.
Which scenes are important? You gotta decide it on your own.
Which scenes are important? You gotta decide it on your own.
Re: choosing scenes for CGs
I tend to choose certain scenes which were expected to deliver a huge emotional impact to the player (which most of the time can't be achieved using only the usual Sprite+BG combo).but how do you guys go about choosing which scenes to convert(?) into CGs or Illustrations?
Imagine a scene where your most loved one was killed in front of you... in a gruesome manner.
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- Mammon
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Re: choosing scenes for CGs
All of the above, I guess. Scenes that can't deliver a certain description or action-packed, comedic etc. vibe without using a CG should use a CG. Death scenes, kissing scenes, etc. Personally I'd say that character introduction CG are optional, you can add those once you actually finished the other CGs without being way behind on schedule.
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Re: choosing scenes for CGs
oh, I like everyone's responses! I completely forgot about the "character introduction" type of CG. I'm still trying to decide which things I want CGs of for my game, so this gives me some stuff to think about. My brain has just been so fried lately lol
plus I like hearing everyone's thoughts and opinions about stuff
plus I like hearing everyone's thoughts and opinions about stuff
Re: choosing scenes for CGs
Character introductions and anything epic.
Not being an artist, my ambition definitely exceeds my wallet in this regard, so I'll have to settle for the truly epic moments requiring illustration as opposed to epic moments of the general variety.
Not being an artist, my ambition definitely exceeds my wallet in this regard, so I'll have to settle for the truly epic moments requiring illustration as opposed to epic moments of the general variety.
- Sonomi
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Re: choosing scenes for CGs
In my opinion, anything that you as a creator want to show the audience qualifies as a CG-worthy moment. So if it highlights a climax of any scene, I wouldn't mind seeing one (no matter how mundane it may seem): characters eating together at a restaurant, a father playing with his son in a park, a major argument between best friends, or a battle between sworn enemies. I love all types of CG.
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Re: choosing scenes for CGs
I personally love having CGs for important character intros, and anything that would be better served seen rather than explained. It's much easier to draw a person climbing scaffolding (or anything even vaguely dramatic) than it is to write it, in my opinion :p I'm definitely artist first, writer second, though.
Also, when I want them in a pose that's a little too different from their sprite. I get super lazy on sprite making, so it's easier to just make a full illustration than it is to slowly and carefully make small changes...
Also, when I want them in a pose that's a little too different from their sprite. I get super lazy on sprite making, so it's easier to just make a full illustration than it is to slowly and carefully make small changes...
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