I'm at the stage where a call menuitem would be very handy for my game in progress.
However, I find the explanation in the docs to be a little difficult to understand.
Can someone please give me an example of how I would use the call menuitem syntax?
I only want to have menus that when returned to, ommit the choices that the user has already chosen.
Help with simple call menuitems
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Re: Help with simple call menuitems
I don't know what a call menuitem is but a call should work for your case as well. Here's an example:
Code: Select all
$ stupid=False
$ shiny= False
menu talk:
"Hi, Sasuke! You look stupid."if stupid==False:
"... I hate you, Naruto. Go die."
$ stupid=True
"Hi, Sasuke! Does your hair always look so soft and shiny? Is it natural?"if shiny == False:
"Everything about me is natural, Naruto."
$ shiny= True
"new value?"
call talk
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Re: Help with simple call menuitems
You'd probably want a jump here. You should only use call when paired with return, not by itself like that.
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Re: Help with simple call menuitems
Thanks for the suggestion Pytom. 7 month away from Ren'py and my coding skills practically gone. whine X3
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