Resources

A place to discuss things that aren't specific to any one creator or game.
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PyTom
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#76 Post by PyTom »

I actually don't mind having the links there. It's just that they should be on the Resource page, rather then linked to directly from the sidebar.

But I don't mind people linking to other game engines... I think Ren'Py stands up well in comparison. And if, for whatever reason, someone doesn't like Ren'Py... well, I'd rather they make a game using whatever tool suits them, rather then picking another hobby.

I'm now thinking I'll put a "Community" section on the sidebar, and maybe make a /community/ area on renpy.org. It could have the resource page, and other community stuff that comes up.
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#77 Post by RedSlash »

Err. yeah, I was trying to think of something fillup something in the resource heading rather than to have just one link on its own. Maybe your "Resources" heading can have a few subheadings on the line of "Artwork", "Programming", "Music", etc... but then again there must be enough content on each of the subheadings in order for that to work..

Or maybe change "Discuss" to "Resources", then stick in the link for resources along with the "Forums" and "Contact".

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#78 Post by bardsmanship »

Yep, I was thinking of something along that line too. Since resources are usually the main thing that's stopping people from creating games, having a list of them will hopefully provide an impetus.

The 'programming' subheading might not be really needed, since there's already documentation on the site. Instead of 'music' something more general like 'audio' would be better I think, since that could include sound-effects, voice-acting and software etc. Plus maybe we could add one more subheading on story-writing.

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#79 Post by Alessio »

RedSlash wrote:Or maybe change "Discuss" to "Resources", then stick in the link for resources along with the "Forums" and "Contact".
That sounds like a very good approach.

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#80 Post by PyTom »

The problem is, the "Discuss" section is currently about Ren'Py. This new page isn't overly about Ren'Py, so I would want to put it in a different section.
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Andy

#81 Post by Andy »

Has anyone mentioned http://www.vgmusic.com/ ?

I saw on the last page:

http://www.gamemaker.nl

It's a really good piece of kit- it can make point and click games, text adventures (If you want to), RPG's, Scrolling shooters, platform games, 3d games, and a lot more. It also has the ability for particle effects, adding effects to sounds, CD actions... I highly reccomend it. It may seem simple, but it is very complicated.

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#82 Post by yummy »

If I remember correctly, vgmusic is only a library of well made midi files from video games, so I don't think people would just use them for their game without feeling the sword of Damocles over their head. We could say it's a source of inspiration though (check out the tunes from Axelay in the SNES section, they are really good).

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#83 Post by EwanG »

mikey wrote: Characters
================================================[/b][/color]
- dolls
http://www.bishoujo.us/alice/ - Doll making program
http://www.renaigames.net/alice.html - sets of dolls for the ALICE program
http://www.daz3d.com/ - you can download free dolls such as Aiko or Belbel
Pardon the newbie question, but while I understand how to use ALICE and the associated dolls, I'm not clear on how you would use the files at Daz3D unless you had a copy of Poser. Is there some tool to convert those to Photoshop standard files, or something else that can be edited with a program such as "The Gimp"?

TIA,
Ewan

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EwanG
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#84 Post by EwanG »

One other site to consider if you're looking for free photographs is:

http://www.flickr.com

You can search there for photos that have Creative Commons Licenses. That is how some of my photos came to be used in an online travel guide (no money, but the occasional visitor...)

Hope this helps,
Ewan

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#85 Post by DaFool »

I'm not clear on how you would use the files at Daz3D unless you had a copy of Poser.
My understanding is that it's a commercial site with some free stuff lying around, though I'm not too interested to check it out further.

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#86 Post by Glasskitten »

DAZ3D offers its own free rendering program...not quite as fancy as Poser, but easy enough to learn if you just want to render a couple of anime girls quickly. (I think they had to offer their own program so that people who have never purchased Poser would still have an incentive to buy their commercial content.)
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The Other Mary -- the most perfect fic about the most perfect Mary Sue EVER
Rockheart -- a short story about a monster who kills everyone
Corrupted -- a completely different short story about a monster who kills everyone (late Worst Visual Novel Ever)
Checkpoint 36a -- the transcription of a short multi-ending dream about time travel and undead schoolgirls
In Which the Princess is Kidnapped -- an entry in the "ordinary girl ends up in an alien universe and tries to save it" genre
Pictogram Scramble: Magical Friendship Bunny Ivy -- a Flash game about a magical girl making friends (Indefinitely postponed until I learn how friendship works)

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#87 Post by EwanG »

OK, I assume you mean this one:
http://www.daz3d.com/program/studio/

Probably want to add that link to the list then :wink:

Dis
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Some resources

#88 Post by Dis »

Some resources:

Free photos:
Image*after lots and lots of photos
Yotophoto
FountainPhoto.com

Free sounds:
Flash Sounds
Where there's a will there's a way.

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#89 Post by flowerthief »

If you can read Japanese (or get someone to do so for you) and abide by the terms of use, there's a lot of great resources in the doujin community for use in games, including both illustrated and photo backgrounds, sound effects, etc. Here's a good starting point:

http://www2.ocn.ne.jp/~katokiti/nonfuremu2.html#ira
Customizable datesim in beta! Need testers!
Idolcraft - RPG-style bishoujo simulation

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#90 Post by mikey »

I've added the recent suggestions (some were not free to use though), and flickr uses the same database as yotophoto, which was already there.

EDIT: I think this thread should be made sticky. And put the link to the wiki in the first post or so... it's really useful.

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