Imperf3kt wrote:I'm of the opinion that if you've done the art right and the rest of the story right, there is no need to describe anything.
One pet peeve I have with a lot of VNs is the incessant need to describe what you can see.
I, the reader, am not dumb. I can see character X is wearing a blue shirt with gold lacing, why must I read this prose that serves no purpose but to lengthen the word count?
In my own opinion, artwork is the very last thing you should concentrate on, depending on your story.
But description can serve a purpose beyond what the reader can see. Say the protagonist compares this shirt to another blue shirt because the murderer that they try to catch wears one. Suddenly it is important if they can see that the shirt of their friend only has two buttons but the murderer wears one with three.
Similarly, if our protagonist wants to express their opinion about how something looks, then they need to go into some details. "I thought his shirt looked stupid." If that is important information and needs no further explanation, good. But if our protagonist needs to convey more than that, then describing how it looks can be essential. "I thought the way his crooked collar hugged his neck looked stupid. He appeared to try to climb back into his shell like a turtle would, which was fitting, because I had never seen such a shy person before."
In the second instance just mentioning how stupid it looks doesn't give us enough information to compare said character to a frightened turtle. Thus, describing what our character finds so stupid is important. If we as the reader instead see a collar that is straight because the crooked version just looked terrible, then we need to adjust again by finding that one scene in a sea of words first. That's such a tiresome way to re-work things. If you have sketches first this can't happen.
A similar thing happens if our character is a police woman who needs to describe a crime scene that you can see to her partner who just arrived. "There's a dead body." Duh. "There's a dead body, next to the dumpster. Looks like she was holding something between her hands." But if your artists have a problem properly drawing that scene and need to re-adjust, or you decide that the corpse should lay on their side to give the reader a more terrified view of them, then you need to rewrite EVERY scene where the position of the dead body is mentioned. If you have a sketch of the CG first, then you can use that to compare and no problems with the words not matching what was shown can occur.
I'm not saying have every aspect of your art ready. I'm saying that you should have finalised sketches, so you can spare yourself the extra work of adjusting scene after scene. I don't really care if people follow my advice, but it's something that I've noticed over time.
Edit: It is especially helpful if you have multiple writers. If they can just look at the sketch of the MC instead of having to read a three page long description of them, they save a lot of time that they can use elsewhere. You can use sample backgrounds if you don't want to invest too much time sketching CGs to save time, but it's never wrong to have something that helps you visualise things before getting to detailed scene description.