Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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*Last Thing Done (Jul 7) Finished Emotion Matrix for Joint Customer Sprite.
*Currently Doing: Print Matrices, & decide emotions to use for Joint Sprite, think about blinking and lip flap. Maybe also about TransitionConditionSwitch?
*First Next thing to do: Code in all the sprite emotion and camera movement for Close Shave Sprite Sections
*Next Thing to Do: Code in all CG and special animation stuff
*Other Next Thing: Do SFX http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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Also, text games have a history of being more accessible, so be cautious about removing any feature that makes it easier for players with some disability--especially since some people might be playing Ren'Py games because Ren'Py games have a lot of built-in reader- and disability-friendly features like self-voicing, quick-saving and large number of save slots, auto-forward, etc.... I've come to the point where I plan for future games to have a "VN Mode" and some other mode ("Game Mode"?) where I can experiment with more in the way of timed choices, etc..., without inconveniencing somebody.
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I removed auto scrolling from my first visual novel, simply because I never use it and thought it wouldn't be missed. Fortunately, it is an extremely short and silly game (5 minute playthrough) so it wasn't a big deal to the majority of players.
I now know better and will probably be keeping it for my future VNs.
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