Timed Dialogue - autoread

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Rarykos
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Timed Dialogue - autoread

#1 Post by Rarykos » Fri Sep 15, 2017 8:25 am

Hey guys!
How do you feel about autoread or just written text that's set to move on to next line and disappear after a certain time, with no input from the player?
There's the option to autoread in many VNs, does anyone actually use it?

I'm making a game and I'm wondering if it's a useful feature or a hindrance. Especially if I make autoread MANDATORY to have a nice dialogue pace.
For me I like to take my time and read at my own pace, but am I alone? I'm scared that if I make timed text people will miss information...
Last edited by Rarykos on Fri Sep 15, 2017 8:42 am, edited 1 time in total.

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Scribbles
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Re: Timed Dialogue - autoread

#2 Post by Scribbles » Fri Sep 15, 2017 8:35 am

I use auto read when I get sick of clicking, but I also read fairly fast, if I miss something I can just scroll back to it or use the history. I believe renpy has a feature in settings that allows the user to adjust the auto scrolling speed
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Re: Timed Dialogue - autoread

#3 Post by Imperf3kt » Fri Sep 15, 2017 8:40 am

As long as the VN is voiced (in a language I understand), I sometimes make use of such a feature, but I won't use it if there's no voice.

I say add it. You can always put a toggle in the settings and people can choose whether they want to use I or not.
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Rarykos
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Re: Timed Dialogue - autoread

#4 Post by Rarykos » Fri Sep 15, 2017 8:50 am

Thank you for your perspectives! Interesting and different from mine.

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