Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Miko-Class Veteran
- Posts: 537
- Joined: Mon Oct 03, 2011 7:27 pm
- Completed: Simple as Snow, Lady Luck's Due,
- Projects: Aether Skies, Of the Waterfall
- Tumblr: casting-dreams
- itch: castingdreams
- Location: USA
Hiring a writer for the project could mean 2 cents a word or more depending if you want them to edit it.
Hiring an editor for the game could set you back $500
Character Artist varies, however, a base sprite with one pose, one outfit, and five expression can range from 30-100.
Background Artist start about 100 a basic background and maybe a day and night variance
CG Illustrators vary by artist and background use, but can run you 60-100
GUI/Screen Designs for the game can run anywhere from 40-100
Musician original tracks from 75-100
Script Code can vary I haven’t seen the pricing on these, but the person that puts the writing, art, and music together
This doesn’t include any possible other fees you could be working with, such as application fees for hosting or sound effect licenses. Are these ranges pretty accurate in your experiences? There’s always going to be a difference, but I’m trying to picture how game developers on Kickstarter or other fundraising sites can ask for funding that seems under budget?
I've seen on average people ask from 2,000 to 3,000 in a game. However, that budget seems tight. A simple cast of 10 characters could set you back 1,000 just for art sprites. If you promise 30 CG in a project you’re looking at about 1,800. A writer could well cost your 1,000 if you have 50,000 word story. Are these budgets just filling in resources that they can't produce on their own? What are your thoughts? If you had to organize and fund a game how much could it set you back if you had to pay for everything that goes into making these games?
If I were to create a game, the only ones I'll have to hire from your list is likely the writer and the programmer, and the former might be negotiable if I decide to bullheadedly hack at the writing on my own, so the total cost would come to under 5k. It's not going to be a great product, but it'll certainly be viable way of working.
- Miko-Class Veteran
- Posts: 570
- Joined: Wed Sep 21, 2016 4:15 pm
- Completed: Pinewood Island
- Projects: As We Know It, By Moonlight, Possessed[hiatus],
- Organization: Scribble Games
- Tumblr: doodlesatbreakfast
- Deviantart: breakfastdoodles
- itch: scribbles
- Location: Georgia
- Posts: 320
- Joined: Sat Jul 28, 2012 4:39 am
- Completed: My Cup of Coffee, Queen at Arms (co-wrote a battle scene)
- Projects: Stranded Hearts, Emma: A Lady's Maid
- Deviantart: steamgirlgame
It would also depend on the scope of the game, an otome with 3 love interests is a different budget to 7, same again if each path is 30k long or 80k long.
If you write cleverly in terms of locations, you can budget for backgrounds better. Why have the characters go on a date at the cinema if you already have a café and a beach from a different path that you could reuse? You can always say that they went to the café after the cinema to talk about the film, if the watching of a specific film was important.
Some settings are also more expensive than others. You'll probably need more art for a fantasy setting and spend more resources on world building, describing what each thing needs to look like, have more detail in clothes, etc, than in a modern office romance.
Users browsing this forum: No registered users