Live2d and traditional animation
Posted: Wed Nov 15, 2017 11:10 pm
I really tried looking for this question elsewhere. For those who work in Live2D: does the software work with traditional animation components (think different pictures for different points in an animation). Would live 2d be able to use them?
For example---if I've already drawn the keyframes for the mouth and the eyes, can the software connect those separate images for blinking and speaking? Or is it animation only with that morphing system that seems to be focused on a single image and it's movement by keyframes?
I hope my question makes sense...
Thanks in advance!
For example---if I've already drawn the keyframes for the mouth and the eyes, can the software connect those separate images for blinking and speaking? Or is it animation only with that morphing system that seems to be focused on a single image and it's movement by keyframes?
I hope my question makes sense...
Thanks in advance!