VN portal / game re-release / game engine
Posted: Tue Feb 17, 2009 5:52 pm
This topic covers quite a number of things, but they're all sort of related. I'm sure if discussion drifts too much we can split the topic or something...
Anyway, as mentioned in the VN portal thread I was thinking about launching a site of my own for VNs anyway; initially I said I'd have something up in March. Turns out I'll be busy next month, so I figured, better to release something now (even if not quite complete) than wait until April/May - then I can get feedback
So, first thing: http://www.studiomab.co.uk - prototype portal. Essentially *none* of the details are fixed yet - the name and domain aren't definite, the design certainly isn't complete, and so on. But the core functionality is there; I can grant people accounts on the site, they can upload games and set up descriptions/images/pages for each game, games can be free to download or paid downloads, and so on.
First question is, therefore: Who is interested in either a) Posting games - either existing ones, or ones currently under development - on the portal, or b) Having physical copies printed (or both!)? For those people who are interested, what *specific* things do you want on the portal, or changes would you need made?
There's some information on the site about provisional costs and terms, but it's all still up in the air, albeit hopefully a bit more solid now than just hand-waved with nothing to show.
You can test it out from a customer perspective if you want. MorningStar is set up as a paid download; register an account, go through Google Checkout (it IS set to the TEST SERVER so no money will be taken!) and - fingers crossed - you should get an email notifying you that your account has access to the MorningStar downloads and you'll then be able to access the files.
Second thing: Some of you may remember we (Studio MAB) released MorningStar for the NaNoRenO of 2007. As part of the next VN we're writing, the engine has been totally rewritten, and so we brought MorningStar up to date on the new engine. Interesting points are firstly that it can now run on Linux & OSX (although it does still need Mono installed; yes, we know that's a pain, we're going to work on a helpful does-it-all-for-you graphical installer), and secondly (perhaps more interesting) it can also run as a Silverlight application - meaning, in a web browser plugin. (It's been tried on Windows and OSX; Linux, I'm not sure about. It may work, there is a Silverlight plugin for Linux, but I haven't tried it!). We've put the MorningStar 'demo' up to show off the Silverlight functionality.
Anyway, if anybody is interested, it's all on the StudioMAB website.
Third thing, or possibly second-and-a-half: Since we've got a more-or-less cross platform and also works-in-a-web-browser game engine, I've decided to release it for download in case anybody else wants to use our engine to write VNs. Again, the portal site has it available for download along with some sample scripts to learn from, and a command reference. Things that might be interesting to people is that it has a (currently *very simple*) editor to help manage the assets, which will also compile zips for you of the game - a Windows/Linux zip, and a compressed Mac OSX Application Bundle.
Again, this is definitely under development and so don't think that it can do everything RenPy can - obviously it can't, it's a new(ish) engine without all the advanced features. You may prefer the script syntax to RenPy, but then again, you may prefer RenPy's method of doing things! But if you want to write a standard VN, it'll probably do all you want - the bit that's most unique is, of course, the ability to write one game that runs either as a local application, or as a Silverlight web browser application, without any special work needing to be done.
As with the portal; if anybody's interested, please check it out, ask questions, and suggest improvements you'd like to see!
A plethora of links:
The portal site: http://www.studiomab.co.uk/
MorningStar page: http://www.studiomab.co.uk/browse/Studi ... orningStar
(Silverlight demo is at the bottom)
Game engine downloads/info: http://www.studiomab.co.uk/Content.aspx/Sylph
.NET 3.5: http://www.microsoft.com/downloads/deta ... laylang=en
(If you download MorningStar or the engine, you'll need this - if it's not already installed)
Anyway, as mentioned in the VN portal thread I was thinking about launching a site of my own for VNs anyway; initially I said I'd have something up in March. Turns out I'll be busy next month, so I figured, better to release something now (even if not quite complete) than wait until April/May - then I can get feedback
So, first thing: http://www.studiomab.co.uk - prototype portal. Essentially *none* of the details are fixed yet - the name and domain aren't definite, the design certainly isn't complete, and so on. But the core functionality is there; I can grant people accounts on the site, they can upload games and set up descriptions/images/pages for each game, games can be free to download or paid downloads, and so on.
First question is, therefore: Who is interested in either a) Posting games - either existing ones, or ones currently under development - on the portal, or b) Having physical copies printed (or both!)? For those people who are interested, what *specific* things do you want on the portal, or changes would you need made?
There's some information on the site about provisional costs and terms, but it's all still up in the air, albeit hopefully a bit more solid now than just hand-waved with nothing to show.
You can test it out from a customer perspective if you want. MorningStar is set up as a paid download; register an account, go through Google Checkout (it IS set to the TEST SERVER so no money will be taken!) and - fingers crossed - you should get an email notifying you that your account has access to the MorningStar downloads and you'll then be able to access the files.
Second thing: Some of you may remember we (Studio MAB) released MorningStar for the NaNoRenO of 2007. As part of the next VN we're writing, the engine has been totally rewritten, and so we brought MorningStar up to date on the new engine. Interesting points are firstly that it can now run on Linux & OSX (although it does still need Mono installed; yes, we know that's a pain, we're going to work on a helpful does-it-all-for-you graphical installer), and secondly (perhaps more interesting) it can also run as a Silverlight application - meaning, in a web browser plugin. (It's been tried on Windows and OSX; Linux, I'm not sure about. It may work, there is a Silverlight plugin for Linux, but I haven't tried it!). We've put the MorningStar 'demo' up to show off the Silverlight functionality.
Anyway, if anybody is interested, it's all on the StudioMAB website.
Third thing, or possibly second-and-a-half: Since we've got a more-or-less cross platform and also works-in-a-web-browser game engine, I've decided to release it for download in case anybody else wants to use our engine to write VNs. Again, the portal site has it available for download along with some sample scripts to learn from, and a command reference. Things that might be interesting to people is that it has a (currently *very simple*) editor to help manage the assets, which will also compile zips for you of the game - a Windows/Linux zip, and a compressed Mac OSX Application Bundle.
Again, this is definitely under development and so don't think that it can do everything RenPy can - obviously it can't, it's a new(ish) engine without all the advanced features. You may prefer the script syntax to RenPy, but then again, you may prefer RenPy's method of doing things! But if you want to write a standard VN, it'll probably do all you want - the bit that's most unique is, of course, the ability to write one game that runs either as a local application, or as a Silverlight web browser application, without any special work needing to be done.
As with the portal; if anybody's interested, please check it out, ask questions, and suggest improvements you'd like to see!
A plethora of links:
The portal site: http://www.studiomab.co.uk/
MorningStar page: http://www.studiomab.co.uk/browse/Studi ... orningStar
(Silverlight demo is at the bottom)
Game engine downloads/info: http://www.studiomab.co.uk/Content.aspx/Sylph
.NET 3.5: http://www.microsoft.com/downloads/deta ... laylang=en
(If you download MorningStar or the engine, you'll need this - if it's not already installed)