I knew I wanted my protagonist to have a side image since he doesn't have a full sprite.
I knew I wanted to implement the 'personality quirk' sliders into the main view so that when the player makes a decision that affects them, they can watch and see it happen.
And I knew I wanted the buttons to look a little quirky since I have trouble doing plain text buttons without making them look totally sterile and bland.
So I sketched up my ideas (using sketches I already had of some of the characters to get a better idea of how it worked together)

Then I designed my box and added it in

But I realized there was something I totally didn't account for. Whenever Harvey isn't there, the Quirks box makes it look totally imbalanced.

I find side portraits for visible characters to be very redundant so I don't want to add that. So I thought I'd ask on here.
Should I add a placeholder for Harvey's spot, scoot everything over and make Harvey overlap it more, or just try to find a way to make the Quirks stat screen collapsible?
In addition, any ideas on how to make a UI look more polished? I haven't gotten around to changing the text and name fonts and such yet other than shrinking them, but critique on anything else would be much appreciated.
Thanks for your opinions!



