Universal Survey on Visual Novel Preferences

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Samu-kun
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Universal Survey on Visual Novel Preferences

#1 Post by Samu-kun »

To help myself and (hopefully) help the other creators on this board, I've gone and created this survey on visual novel preferences. Here's a whole bunch of questions that I've asked over the past two years, so I'd be interested in gathering data of the board and keeping it somewhere it'll be useful for people to see.

In April 2009, I conducted a survey to gauge the community's preferences and beliefs regarding romance visual novels. Here are the results from that survey.
survey resultsv2.gif
In addition, here's a compilation of all the other responses, edited for parsimony.
1. How many games on the Renai Archives have you played?
3-15
Don't know

2. Of those games that you played, what made you most want to download them?
2 Recommended by friend
A shot for each release
a to e
a and d
a, c, and d
a, b, and d
Too subjective.
To gauge the "State of the Nation"
Both the artwork looked appealing, as did the story
Attractive screen shot on first pass, then story descriptions
a, d, and interest characters and setting

3. As a creator, what do you believe is the ideal game length?
5 Depends
1+ hours
e and f

4. As a player, what do you believe is the ideal game length?
4 Depends

5. At which file size would you NOT download a game regardless of content?
11 None of the above

6. "I would not download a romance visual novel where none of the datable characters appeal to me."

7. As a creator, I believe the most important aspect about visual novels is
Storytelling, in a manner which utilises the strength of the medium
Achieving the desired emotional impact
Making it enjoyable
Telling engaging stories
b and c
Telling an engaging story using the power of both visuals and sound.
That the characters, datable or not, are emotionally realistic, unique and don't annoy me.
Telling a nice story in a visually pleasing way.
A consistent overall package with no apparent glaring flaws.
2 Mix of c, b, a
An engaging plot that requires 'choices' and branching to properly tell the story
b, c, and d

8. I think gameplay in visual novels
a or b, depending on game
Depends on what kind of gameplay
Depends on the difficulty level
Don't care

9. As a creator, your philosophy on the number of datable girls is that
9 Depends on story
Not concerned
c with b's approach: good amount of options without overdoing it.
Why would a VN would be solely and exclusively about this?
Whats the budget problem? Write as much as you want
There should be as many as are needed to make a good story
As many as the creator can control and keep both necessary and equally important

10. I would include 18+ content in my game in order to
Does not appeal to me
If it is part of the game
Complete the story
b and d
Mix between plot with fanservice.
a and c

11. I most favor
2 Non stereotypical
5 Don't care
Capable selfless custodian
Clever girls
Shy, sad, and lonely.
Guys
Meganekkos
Characters that feel real
True to life girls
Characters that aren't shallow
Cute, normal girls
Characters who act responsible and know how to keep their cool.
a and d
a, e, f and traps
a, e, g, and h
Don't enjoy all these archetypes
a, c, d, f, g, j, n

12. "The player should never be presented with bad ends that do not resolve the story by themselves." Depends on story

13. What are your thoughts on English voice acting in visual novels?
2 Good voice acting > no voice acting > bad voice acting

14. How much do you READ WIP topics in the message board?
B, c

15. How much do you RESPOND to topics in the WIP forum?

16. If you do respond to the WIP topic, what is it about them that makes you respond?
2 a to f
2 Don't know
If I feel like I have a helpful suggestion to make
Mix of c, d, e
Depends on the topic, if there's some kind of an option I want to voice.
a and/or f
a, b d, f
a, b, d, e, f
b and c
a and b

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
Mixed
a, d, and e
c, d

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
2 Don't care
Never played a full one
Between b and c
Depends on game
a, b, c

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
Depends on team
The team
The person most capable
a and d

20. "Visual novels should be in the first person.”
2 Doesn't matter
2 Depends on story
2 Depends

21. How defined and concrete should the protagonist look in a romance visual novel?
3 Don't care
4 Depends on story
Anything but A
a or c

22. I will not play a game that has this content, no matter what. (Check all that apply)
Yaoi ero
Male pregnancy
An environmentalist message
Moe
Abuse
Horror

23. "I market my games outside of the Lemmasoft community."
2 Not sure

24. "I favor anime styled visual novels over other styles."
3 Don't care

Thanks everyone for participating. Hopefully, this data will be of use to people. Luckily, I was able to get pretty solid data on all the questions I had for my game, although this most certainly was not the case for all of the questions.

First off, of course, I need to make a disclaimer. This survey was by no means scientific in any shape or form, so take the data with a grain of salt. Of course, there was the typical bias that comes from a voluntary survey. Worse still, now in retrospect, I get a feeling that maybe I should have logged out and posted the survey as a guest so that people didn't give me responses that I wanted or did not want to hear. And then finally, the responses were by no means anonymous, so that probably contributed to further bias.

In any case, allow me to make at least make some loose analysis of the data.

Game Length
In general, people favored shorter game lengths from the stand point of the creator than the player, although the data is by no means conclusive. Most players appear to favor longer games, with the majority of the respondents favoring games of at least 1 hour length. A sizable portion of the players wished for 2 hours or more - currently far beyond the play times of the majority of the games offered here. Creators can modestly expect longer games to be welcomed by most players, although whether they themselves favor longer games is indeterminate.

File Size
There is a firm consensus across the board: File size ultimately does not deter many people from downloading games, provided that they are good enough. The plurality of the respondents voted for the largest option, 1 gig+, while all of the "other responses" were "none of the above," or no limit. Creators can be reasonably sure that most of the board will not be deterred by large file sizes.

Datable Girls
Data is roughly split on whether the respondents would download a game where none of the girls appealed to them. While in the minority, a sizable portion of the respondents still said they would not download a game where none of the girls appealed to them, signifying the importance of creating likable characters.

Most Important Aspect of Visual Novel
Data appears inconclusive at best. Nearly the plurality of respondents wrote in answers, although the data appears to lean vaguely towards the plot element over the art, interactivity, or character element.

Gameplay
There appears to be a moderate consensus of most respondents favoring gameplay. Creators can reasonably expect that visual novels hybrids with gameplay will be welcomed in the community.

Number of Datable Girls
Data is inconclusive.

Adding 18+ Content
In general, the majority of the respondents either would not include 18+ content, or include it only for storyline purposes. While the data is far from being conclusive, it appears most of the community generally does not favor 18+ content merely for the sake of sexual titillation.

Favorite Character Type
Data is inconclusive. A better designed survey will probably be necessary to gauge this question.

Bad Ends
In general, the large majority of respondents do not feel that all ends have to resolve the story. The data appears to allow for pit trap endings that leave the story unresolved, so long as there are alternative endings present in the game.

Voice Acting
There appears to be a firm consensus of neutrality towards voice acting. Very few have negative options of English voice acting in visual novels, so creators can expect voice acting to be accepted so long as they are of decent quality.

WIP Topics
Creators of WIP topics can be assured: Even if nobody posts in their topic, most people are at least skimming through it. However, what exactly causes them to go from skimming to actually posting remains almost completely inconclusive.

Current State of Games
The majority of respondents are either satisfied or pleased with the current quality of art in the majority of games. Creators can reasonably be sure that so long as they hit a modest standard of artistic quality, most people will accept or enjoy it.

On the other hand, the respondents lean mildly towards favoring longer games, although the data is far from being conclusive.

Team Management
In general, there is a weak consensus that the writer should hold final authority over projects. Whether this is a sound team management strategy or merely a popular assertion remains to be seen.

The Protagonist
Data is inconclusive.

What People Don't Want
The data is inconclusive. For starters, the options did not specify whether any of the listed content would be 18+. For example, assuming that all questions assumed 18+ content, it makes little sense for teacher-student relationships to be viewed more positively than under aged sex, considering that both would involve under aged sex in the first place. Furthermore, the age difference and the gender of the teacher would factor considerably in the responses. In addition, I assume that 18+ tentacles and slapstick tentacle comedy would have very different responses. Not only that, but in regards to under aged sex, the ages of the two partners would also be a factor.

In general however, in terms of the order of content that people do not want, rape, yaoi, and tentacles rank in the top three in that order. A better designed survey will probably be necessary to gauge this question any further than that.

Marketing Outside of Lemma
It seems that roughly half of the respondents market their games outside of the community.

Anime Styled Games
In general, the respondents appear to mildly favor anime styled games over other styles. Creators can expect most anime styled games to be met with welcome, although the data still supports the fact that games of other style can still find a sizable interest as well.
Last edited by Samu-kun on Thu Apr 23, 2009 2:04 am, edited 1 time in total.

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Re: Universal Survey on Visual Novel Preferences

#2 Post by Dalton »

I'll make a start and hope that this helps people:

1. How many games on the Renai Archives have you played?
d) 3 to 7

2. Of those games that you played, what made you most want to download them?
d) The story preview interested you

3. As a creator, what do you believe is the ideal game length?
c) 20 to 45 minutes

4. As a player, what do you believe is the ideal game length?
e) 1 to 2 hours

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
b) False

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression

8. I think gameplay in visual novels
a) is great and doesn't need to be optional

9. As a creator, your philosophy on the number of datable girls is that
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget

10. I would include 18+ content in my game in order to
b) add something that the deepens plot - and *only* if it adds something to the plot

11. I most favor
c) Genki Girls (girls with a lot of energy)

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
a) True

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher

14. How much do you READ WIP topics in the message board?
c) I skim through most of them


15. How much do you RESPOND to topics in the WIP forum?
a) Never (so far)

16. If you do respond to the WIP topic, what is it about them that makes you respond?
g) I never respond to WIP topics (so far)

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
d) They're good, considering that they're for free


18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
b) They're too short and need to be a bit longer

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
a) The writer

20. "Visual novels should be in the first person."
b) False

21. How defined and concrete should the protagonist look in a romance visual novel?
a) Very undefined - his face should be blank and he should have ordinary features

22. I will not play a game that has this content, no matter what. (Check all that apply)
[ ] - Any 18+ sexual content
[x ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[x ] - Yaoi
[ x] - Tentacles
[x ] - Depictions of underage sex
[ x] - Rape
[ ] - Other (write in)

23. "I market my games outside of the Lemmasoft community."
b) False

24. "I favor anime styled visual novels over other styles."
a) True
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Re: Universal Survey on Visual Novel Preferences

#3 Post by Taleweaver »

1. How many games on the Renai Archives have you played?
f) 16 or more

2. Of those games that you played, what made you most want to download them?
d) The story preview interested you


3. As a creator, what do you believe is the ideal game length?
e) 1 to 2 hours

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
b) False

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression

8. I think gameplay in visual novels
b) is great, but should always be optional

9. As a creator, your philosophy on the number of datable girls is that
e) Other: it depends on the sort of story I'm trying to tell. Some romance stories are best told with two people. Some other romance stories require a harem.

10. I would include 18+ content in my game in order to
c) market my game for the hentai market - I want to make money off of my game

11. I most favor
n) Other: I most favor believable girl characters of all flavors outside of stereotype

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
d) I like voice acting and I'll gladly listen to it

14. How much do you READ WIP topics in the message board?
c) I skim through most of them

15. How much do you RESPOND to topics in the WIP forum?
b) Rarely

16. If you do respond to the WIP topic, what is it about them that makes you respond?
b) Interesting story premise

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
d) They're good, considering that they're for free

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
b) They're too short and need to be a bit longer

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
d) A visual novel making team should always have a producer that exclusively decides the project direction

20. "Visual novels should be in the first person."
c) Doesn't matter

21. How defined and concrete should the protagonist look in a romance visual novel?
a) Very undefined - his face should be blank and he should have ordinary features

22. I will not play a game that has this content, no matter what. (Check all that apply)
[ ] - Any 18+ sexual content
[ ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[x] - Yaoi
[ ] - Tentacles
[ ] - Depictions of underage sex
[x] - Rape
[ ] - Other (write in)

23. "I market my games outside of the Lemmasoft community."
a) True

24. "I favor anime styled visual novels over other styles."
a) True
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Re: Universal Survey on Visual Novel Preferences

#4 Post by Tomoko »

oh great poll :D! Was sure a lot of work.

1. How many games on the Renai Archives have you played?
d) 3 to 7

2. Of those games that you played, what made you most want to download them?
a) Attractive screen shot(s)

3. As a creator, what do you believe is the ideal game length?
e) 1 to 2 hours

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
a) True

7. As a creator, I believe the most important aspect about visual novels is
a) Making sure all the datable characters are lovable and appealing

8. I think gameplay in visual novels
a) is great and doesn't need to be optional

9. As a creator, your philosophy on the number of datable girls is that
c) there should be four to six to provide the player with as many options as possible

10. I would include 18+ content in my game in order to
e) I would never include 18+ content in my game

11. I most favor
e) Twins

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
d) I like voice acting and I'll gladly listen to it

14. How much do you READ WIP topics in the message board?
b) I only read topics for games that interest me

15. How much do you RESPOND to topics in the WIP forum?
c) From time to time

16. If you do respond to the WIP topic, what is it about them that makes you respond?
b) Interesting story premise

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
d) They're good, considering that they're for free

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
b) They're too short and need to be a bit longer

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
a) The writer

20. "Visual novels should be in the first person."
b) False

21. How defined and concrete should the protagonist look in a romance visual novel?
c) Very defined - his face should be visible, and he should have more defining features, such as distinctive hair style or accessories.

22. I will not play a game that has this content, no matter what. (Check all that apply)
[x] - Any 18+ sexual content
[x] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[x] - Yaoi
[x] - Tentacles
[x] - Depictions of underage sex
[x] - Rape
[ ] - Other (write in)

23. "I market my games outside of the Lemmasoft community."
b) False

24. "I favor anime styled visual novels over other styles."
a) True

Wouldn't it be interesting to differ the male und female members here on the forum? I was very unsure about the 11th question since I am a girl lol. How about adding a question for the most favored type of guy in games?

EDIT:

25. Which sort of gameplay you prefer?
a) jrpg( Games with rpg elements. Think Man-at-work series.)
b) simulation( Think Princess Maker, True Love and whatnot.)

26. What sort of genre you favor?
a) Usual school love story
c) Fantasy

27. Which is your preferred format?
a) AVG(With the text box)

28. From (27), which sort of narration you prefer?

b) Novel based of NVL(Reads just like a novel, with the usual 'She/he speaks,"blahblahblah"')

29. What is your criteria of a commercial value game( The game you will pay. X the choices)?
[x] Full voiced (have to be GOOD VA)
[x] Lengthy interesting story
[x] Gimmicks included(screensavers, answering machines, wallpapers and whatnot)
[x] Great Artwork

30. More on game's graphic. What is your thought on usage of 3D characters used when artists are not available?
c) I prefer 2D.
Last edited by Tomoko on Wed Apr 22, 2009 2:23 pm, edited 1 time in total.

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Re: Universal Survey on Visual Novel Preferences

#5 Post by Vatina »

1. How many games on the Renai Archives have you played?
e) 8 to 15


2. Of those games that you played, what made you most want to download them?
d) The story preview interested you


3. As a creator, what do you believe is the ideal game length?
d) 45 to 60 minutes

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
a) True

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression


8. I think gameplay in visual novels
a) is great and doesn't need to be optional


9. As a creator, your philosophy on the number of datable girls is that
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget


10. I would include 18+ content in my game in order to
e) I would never include 18+ content in my game


11. I most favor
n) Other: I don't favor characters mainly because of their stereotypes. I judge them on a game-to-game basis I guess.

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher


14. How much do you READ WIP topics in the message board?
b) I only read topics for games that interest me


15. How much do you RESPOND to topics in the WIP forum?
c) From time to time


16. If you do respond to the WIP topic, what is it about them that makes you respond?
b) Interesting story premise


17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
d) They're good, considering that they're for free


18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
b) They're too short and need to be a bit longer


19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
(Can't really say on this one. Depends on so many things.)

20. "Visual novels should be in the first person."
b) False


21. How defined and concrete should the protagonist look in a romance visual novel?
c) Very defined - his face should be visible, and he should have more defining features, such as distinctive hair style or accessories.


22. I will not play a game that has this content, no matter what. (Check all that apply)
[X] - Any 18+ sexual content
[ ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[X] - Yaoi
[ ] - Tentacles
[X] - Depictions of underage sex
[X] - Rape
[ ] - Other (write in)

23. "I market my games outside of the Lemmasoft community."
a) True


24. "I favor anime styled visual novels over other styles."
a) True

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Re: Universal Survey on Visual Novel Preferences

#6 Post by chunderbunny »

1. How many games on the Renai Archives have you played?
d)

2. Of those games that you played, what made you most want to download them?
f) Recommended by friend

3. As a creator, what do you believe is the ideal game length?
f)

4. As a player, what do you believe is the ideal game length?
e) Although I really only want the game to end when the story does.

5. At which file size would you NOT download a game regardless of content?
e)

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
a) True


7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression

8. I think gameplay in visual novels
a) is great and doesn't need to be optional

9. As a creator, your philosophy on the number of datable girls is that
e) It really depends on the project. It would be boring to stick to the same formula all the time.

10. I would include 18+ content in my game in order to
a) simply titillate the player - fan service

11. I most favor
k) Maids (Bwahahah!)


12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
d) I like voice acting and I'll gladly listen to it

14. How much do you READ WIP topics in the message board?
a) I never read any of the topics

15. How much do you RESPOND to topics in the WIP forum?
a) Never

16. If you do respond to the WIP topic, what is it about them that makes you respond?
N/A

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
d) They're good, considering that they're for free

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
c) They're the right length


19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
Umm.. we have more than one artist/writer/programmer in MAB and I wouldn't say that any of them are in charge. We certainly don't consult the audience...

20. "Visual novels should be in the first person."
b) False

21. How defined and concrete should the protagonist look in a romance visual novel?
c) Very defined - his face should be visible, and he should have more defining features, such as distinctive hair style or accessories.
(Although I don't really care that much)

22. I will not play a game that has this content, no matter what. (Check all that apply)
[ ] - Any 18+ sexual content
[ ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[ ] - Yaoi
[ ] - Tentacles
[x] - Depictions of underage sex
[x] - Rape
[ ] - Other (write in)

23. "I market my games outside of the Lemmasoft community."
b) False

24. "I favor anime styled visual novels over other styles."
b) False

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Re: Universal Survey on Visual Novel Preferences

#7 Post by Jake »

I made up several options of my own because the ones you provided weren't adequate:
Samu-kun wrote: To prevent response bias, you need to answer at least 20 of the questions for your responses to be counted.
Also this doesn't prevent response bias, it just mitigates it a bit.



1. How many games on the Renai Archives have you played?
f) 16 or more

2. Of those games that you played, what made you most want to download them?
d) The story preview interested you

3. As a creator, what do you believe is the ideal game length?
e) 1 to 2 hours

4. As a player, what do you believe is the ideal game length?
e) 1 to 2 hours

5. At which file size would you NOT download a game regardless of content?
g) None of the above

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
b) False

7. As a creator, I believe the most important aspect about visual novels is
f) Storytelling, preferrably in a manner which utilises the strength of the medium.

8. I think gameplay in visual novels
f) Can be good but isn't guaranteed to be

9. As a creator, your philosophy on the number of datable girls is that
e) people who write stories don't have such concerns, and that I'm not really interested in making a dating sim.

10. I would include 18+ content in my game in order to
b) add something that the deepens plot - and *only* if it adds something to the plot

(Well, 'plot' is wrong, but I'm going to be generous and assume you include things like 'characterisation' in that.)

11. I most favor
n) Ren :P
Or, if you're after an archetype for female characters that I find appealing in media (ask the question!) then I guess I'd go for "capable selfless custodian".

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
f) Good voice acting > no voice acting > bad voice acting

14. How much do you READ WIP topics in the message board?
b) I only read topics for games that interest me

(taking a particular interpretation of 'read'. I mean, I open all the threads, I just close most of them pretty quickly as well.)

15. How much do you RESPOND to topics in the WIP forum?
b) Rarely

16. If you do respond to the WIP topic, what is it about them that makes you respond?
h) a-f

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
c) They're about what you expect for free games

(This, unfortunately, includes several commercial efforts...)

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
f) I don't have one. Some are too long (Gakuen Redux, I'm looking at you!), some are too short. Some are just the right length.

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
e) For a small game, a consensus is perfectly workable. For a large game, a producer is necessary. 95% of the time the producer will also be the writer.

20. "Visual novels should be in the first person."
c) Most of the time.

21. How defined and concrete should the protagonist look in a romance visual novel?
e) I honestly couldn't care less.

22. I will not play a game that has this content, no matter what. (Check all that apply)
[ ] - Any 18+ sexual content
[ ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[ ] - Yaoi
[ ] - Tentacles
[ ] - Depictions of underage sex
[ ] - Rape
[X] - Tsukasa

(Actually, I would extend it - I'm pretty unlikely to download a VN which is based directly on any existing property of someone else's. I'm not interested in Bleach, Naruto, Death Note or Lucky Star fan-games. :P)

23. "I market my games outside of the Lemmasoft community."
a) True

(Although I'm not sure 'market' is the right word for something I'm not selling; 'promote' would be better.)

24. "I favor anime styled visual novels over other styles."
b) False
Server error: user 'Jake' not found

Shinrei

Re: Universal Survey on Visual Novel Preferences

#8 Post by Shinrei »

Sorry, I put some other choices that weren't given here...

1. How many games on the Renai Archives have you played?
d) 3 to 7

2. Of those games that you played, what made you most want to download them?
d) The story preview interested you

3. As a creator, what do you believe is the ideal game length?
f) 2 hours or more

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
a) True

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression

8. I think gameplay in visual novels
b) is great, but should always be optional

9. As a creator, your philosophy on the number of datable girls is that
e) Other --any number, as long as the route doesn't feel like a copy of another route in the same VN and is somehow relevant to the story.

10. I would include 18+ content in my game in order to
f) Other --Still under-aged and wouldn't be able to write up a reasonable ero-scene that has any plot-relevance so no.

11. I most favor
n) Other--Usually tsunderes and osananajimis(childhood friends) but any believable girls would be just as good.^_^(I mean girl not bounded on the stereotypes.)

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher

14. How much do you READ WIP topics in the message board?
d) I read through most of them

15. How much do you RESPOND to topics in the WIP forum?
b) Rarely

16. If you do respond to the WIP topic, what is it about them that makes you respond?
b) Interesting story premise

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
c) They're about what you expect for free games

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
a) They're way too short and need to be much longer

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
d) A visual novel making team should always have a producer that exclusively decides the project direction

20. "Visual novels should be in the first person."
c) Doesn't matter

21. How defined and concrete should the protagonist look in a romance visual novel?
c) Very defined - his face should be visible, and he should have more defining features, such as distinctive hair style or accessories.

22. I will not play a game that has this content, no matter what. (Check all that apply)
(I would avoid these like a plague even if I was 18+ yrs. old... xP)
[x] - Yaoi
[x] - Tentacles
[x] - Depictions of underage sex
[x] - Rape
[x] - Too 'detailed' gore(I can stand blood, but internal organs scattering and such are different matters...>n<)

23. "I market my games outside of the Lemmasoft community."
c)Not sure...

24. "I favor anime styled visual novels over other styles."
a) True

(*Magically warps away*)

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Re: Universal Survey on Visual Novel Preferences

#9 Post by Asceai »

1. How many games on the Renai Archives have you played?
d) 3 to 7
Probably 5 or so.

2. Of those games that you played, what made you most want to download them?
f) Other (write in)
Usually a recommendation from another.

3. As a creator, what do you believe is the ideal game length?
f) 2 hours or more
Preferably more

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more
Definitely more.

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb
Probably 100gb, but if it was talked up enough, had a good enough demo etc. I might even download that.

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
a) True
Otherwise, what's the point? If the VN is _only_ a romance VN. If it contains other elements, different story.

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression
Without a doubt.

8. I think gameplay in visual novels
c) is a distraction, but I'll play through it anyways because I don't want to miss anything
I might stop playing the game if the gameplay annoys me enough.

9. As a creator, your philosophy on the number of datable girls is that
a) there should only be one girl so that you can focus on a single plot and maintain a small budget
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget
One girl, if she's appealing enough, is unbeatable. Otherwise, the fewer the better in general. Too many usually results in a diluted story.

10. I would include 18+ content in my game in order to
c) market my game for the hentai market - I want to make money off of my game
I've had some discussions about this - in practice, I'd probably only end up doing it for the money.

11. I most favor
n) Other (write in)
Clever girls, badass girls etc. This can even be a pure personality thing. Usami Haru, Kurisu Kanu, Kunimi Ema, Ichinotanii Touko and the like are basically unbeatable. These can be any of the other categories described, but transcend it by themselves.

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False
'never' is a heavy word.

13. What are your thoughts on English voice acting in visual novels?
I have never heard English voice acting in a visual novel, so I can't answer this. I mostly play Japanese games.

14. How much do you READ WIP topics in the message board?
c) I skim through most of them
Well, I glance at a couple randomly here and there, but none of the options really fit that.

15. How much do you RESPOND to topics in the WIP forum?
b) Rarely
I don't know if I have before.

16. If you do respond to the WIP topic, what is it about them that makes you respond?
h) Other (write in)
I don't know.

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
c) They're about what you expect for free games
Some are quite good, some are ordinary. I consider graphics to be a very small part of the appeal of a VN and I'll rarely complain about them.

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
a) They're way too short and need to be much longer
This.

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
a) The writer
I've always seen the scenario writer as the 'creative vision' behind a VN, whether this is true in practice or not. This is why I chase after visual novels by LooseBoy, Setoguchi Renya, Goo, Takahiro and Tanaka Romeo quite fervently.

20. "Visual novels should be in the first person."
a) True
b) False
Bad question. It depends on the story. I like both.

21. How defined and concrete should the protagonist look in a romance visual novel?
b) Moderately - his face should be visible, but he should have ordinary features
Well, it really depends on the game.

22. I will not play a game that has this content, no matter what. (Check all that apply)
[ ] - Any 18+ sexual content
[ ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[X] - Yaoi
[ ] - Tentacles
[ ] - Depictions of underage sex
[ ] - Rape
[ ] - Other (write in)
Hell, I'm even potentially flexible about the yaoi, but it's likely to turn me off of pretty much anything with it unless there's serious mitigating circumstances. We're talking actual 18+ H-scene yaoi here, right, as opposed to bromance? =P

23. "I market my games outside of the Lemmasoft community."
b) False
Nothing to market, but if I did, I probably would. Actually, who knows.

24. "I favor anime styled visual novels over other styles."
I don't like what this question implies and refuse to answer it.

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Re: Universal Survey on Visual Novel Preferences

#10 Post by papillon »

What about the response bias caused by needing to select a nonexistent option?

1. How many games on the Renai Archives have you played?
d) 3 to 7
e) 8 to 15

I'm seriously not sure, I don't keep count. Probably somewhere in this range.

2. Of those games that you played, what made you most want to download them?
d) The story preview interested you

3. As a creator, what do you believe is the ideal game length?
It depends on the game.

4. As a player, what do you believe is the ideal game length?
It depends on the game.

5. At which file size would you NOT download a game regardless of content?
You'd have to go bigger than that to make me decide that I wouldn't download a game that looked interesting. Or rather, when you're topping a gig, it depends on how good the download server is?

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
I can't really pick true or false. It's true-ish, in that it's certainly a major down factor if I don't find any of them appealing. But it's possible that the story is good enough to carry it anyway, or there's some other reason for being interested, or I'm just really, really bored and it's free so...

7. As a creator, I believe the most important aspect about visual novels is
Achieving the desired emotional impact (which can include 'fun' or 'horniness')

8. I think gameplay in visual novels
b) is great, but should always be optional

Especially on replay. Playing through a full-length GAME from start again to get a different date-ending can be a big pain, especially if you have six characters to go for! Gameplay is great the first time through but cheats may be necessary afterwards.

9. As a creator, your philosophy on the number of datable girls is that
It depends on the story.

10. I would include 18+ content in my game in order to
d) satisfy my own goals - I've always wanted to make an H game

11. I most favor
I like 'em shy, sad, and lonely. Delivering a smile to a sad face melts my heart.

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher


14. How much do you READ WIP topics in the message board?
b) I only read topics for games that interest me
... and even then I only glance at them from time to time.

15. How much do you RESPOND to topics in the WIP forum?
b) Rarely

16. If you do respond to the WIP topic, what is it about them that makes you respond?
If I feel like I have a helpful suggestion to make?

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
c) They're about what you expect for free games

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
... Who cares? Different stories come in different lengths.

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
Depends on the team.

20. "Visual novels should be in the first person."
b) False

21. How defined and concrete should the protagonist look in a romance visual novel?
It depends on the story.

22. I will not play a game that has this content, no matter what. (Check all that apply)
[X] - Bloody gore

NO SCAT NO VORE NO GURO K THX

23. "I market my games outside of the Lemmasoft community."
a) True

24. "I favor anime styled visual novels over other styles."
a) True

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Re: Universal Survey on Visual Novel Preferences

#11 Post by killdream »

I didn't have the chance to play much of the games here (I just played some demos), most because of my lack of free time to read them i.i

Also I'm putting a lot of comments on this even if I'm not supposed to o.o

1. How many games on the Renai Archives have you played?
b) None - I've only played visual novels elsewhere.
( Demos doesn't count, do they? I've played some of the demos though )

2. Of those games that you played, what made you most want to download them?
d) The story preview interested you

3. As a creator, what do you believe is the ideal game length?
e) 1 to 2 hours

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more
( I would say length is really relative to me, some stories can have a quickly pace and be short, and you'll enjoy it more than if the game was long )

5. At which file size would you NOT download a game regardless of content?
( why there isn't an option, I would download the game regardless of the size if the content appeals to me? )

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
b) False

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression
( Also, I think giving good rewards to the player as he/she advances in the story to make sure his/her brain will release lots of endorfine and keep him/her interested in finishing the game )

8. I think gameplay in visual novels
a) is great and doesn't need to be optional

9. As a creator, your philosophy on the number of datable girls is that
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget

10. I would include 18+ content in my game in order to
e) I would never include 18+ content in my game
( I'm a protestant guy, after all, even if no one would say that i.i )

11. I most favor
e) Twins

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher
( I never heard any english VA in games, but I won't complain if they're at least average )

14. How much do you READ WIP topics in the message board?
b) I only read topics for games that interest me

15. How much do you RESPOND to topics in the WIP forum?
b) Rarely

16. If you do respond to the WIP topic, what is it about them that makes you respond?
b) Interesting story premise

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
b) They're bad, but you're willing to play for the sake of the story
( Not that all games have bad art, some of them have really nice art and such. But I look first for the story than the art, unless the art is really awesome )

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
( Can't say because I've never played a full one, sorry )

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
a) The writer

20. "Visual novels should be in the first person."
b) False
( It helps to place you in the character, but a good (and well writen) story will always move you in some way regardless of the narrative style )

21. How defined and concrete should the protagonist look in a romance visual novel?
a) Very undefined - his face should be blank and he should have ordinary features
( I'd say it depends on how the story's being writen too. But for most of them I would like to place me as the main character, so creating an very undefined one helps )

22. I will not play a game that has this content, no matter what. (Check all that apply)
[ ] - Any 18+ sexual content
[ ] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[ ] - Yaoi
[ ] - Tentacles
[ ] - Depictions of underage sex
[ ] - Rape
[x] - Other (write in)
( I'd be fine reading almost everything if the story is great, though I would avoid sexual content and fanservices, I would still read them for the story's sake... but MALE PREG NO! That goes levels beyond what I can accept .><. Also, if you're talking about yaoi eroscenes I would avoid that as hell )

23. "I market my games outside of the Lemmasoft community."
a) True

24. "I favor anime styled visual novels over other styles."
a) True

----------------------
EDIT: Asnwering F.I.A's questions ^^

25. Which sort of gameplay you prefer?
a) jrpg( Games with rpg elements. Think Man-at-work series.)
b) simulation( Think Princess Maker, True Love and whatnot.)
c) action( Rather miniscule, but whatever. Brave Soul.)
e) other
(Actually, whatever it is unless it really sucks or don't add anything or is not important to the story)

26. What sort of genre you favor?
e) Anything well writen and that has a good presentation

27. Which is your preferred format?
c) Both (depends on the story. There are stories that would be better in ADV than NVL, and vice versa)

28. From (27), which sort of narration you prefer?
c) Doesn't really matter. But I expect that ADV games uses ADV narration style, and NVL uses novel narration style -- because for what I can tell, it's just it that differs them

29. What is your criteria of a commercial value game( The game you will pay. X the choices)?
[x] Lengthy interesting story (It doesn't need to be really lengthy, the story just needs to be worth the price)
[x] Decent art (I'm not a hardcore gamer, but I wouldn't pay much for a game without pictures)
[x] Decent music
well, of course I'm talking about visual novels here, for other games other things applies

30. More on game's graphic. What is your thought on usage of 3D characters used when artists are not available?
c) I prefer 2D.
d) Give us a good story, and I won't care if it is pitch black with stick figures.

I really can't stand bad rendered 3d >.< Geez, Visual Novels (at least most of them) use static graphics, render it properly atleast. Also I would never buy a game where characters are more 3d, if you're using 3d characters in a commercial visual novel, at least pick a good anime shader and render it properly -- it can take hours to render, but it'll look good and buyable
Last edited by killdream on Sun Apr 19, 2009 4:03 pm, edited 1 time in total.

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Re: Universal Survey on Visual Novel Preferences

#12 Post by chensterrain »

This is a really great idea, tbh! My answers might be a little biased, though, as I'm more of a gaming / dating sim fan than a Visual Novel lover...

1. How many games on the Renai Archives have you played?
f) 16 or more
...I think.

2. Of those games that you played, what made you most want to download them?
a) Attractive screen shot(s)
I are graphics whore. Sorry! Though I won't play a pretty game with an atrocious plot, so it's a bit of both, really. From a creator's standpoint I wanted to know exactly what could be done with Ren'Py, so the screenshots are what attracted me the most... is what I keep telling myself. :)

3. As a creator, what do you believe is the ideal game length?
d) 45 to 60 minutes
But depends on the game, really. I'd happily play a decent game with far less.

4. As a player, what do you believe is the ideal game length?
e) 1 to 2 hours

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
b) False
There aren't exactly many GxB games to choose from...

7. As a creator, I believe the most important aspect about visual novels is
c) Focusing on plot structure and progression

8. I think gameplay in visual novels
a) is great and doesn't need to be optional

9. As a creator, your philosophy on the number of datable girls is that
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget

10. I would include 18+ content in my game in order to
f) I wouldn't say I'd never include it... but it doesn't really appeal to me.

11. I most favor
n) Guys :D
While we're on the subject, I really... really dislike Tsunderes.

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
a) True

13. What are your thoughts on English voice acting in visual novels?
f) I'd rather have no VA than subpar VA, regardless of the language...

14. How much do you READ WIP topics in the message board?
d) I read through most of them

15. How much do you RESPOND to topics in the WIP forum?
a) Never
Sorry! :oops: Everything I want to say has usually already been said... that or there isn't really any kind of comment I could make other than 'hey, looking good!'...

16. If you do respond to the WIP topic, what is it about them that makes you respond?
g) I never respond to WIP topics

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
b) They're bad, but you're willing to play for the sake of the story
Erm, well, I wouldn't say bad... but the artwork does put me off a little most of the time, to be honest. I think the question would be fairer if the same was asked of the story, though.

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
c) They're the right length

I can't say I really have an opinion on visual novel teams... depends on the story? I wouldn't know, tbh.

20. "Visual novels should be in the first person."
b) False, but I don't particularly care either way

21. How defined and concrete should the protagonist look in a romance visual novel?
c) Very defined - his face should be visible, and he should have more defining features, such as distinctive hair style or accessories.
I... really dislike faceless protagonists. Never seems to happen when the main character is female, though, strangely. Though the general consensus does seem to be that girls like games with pretty female characters... :?

22. I will not play a game that has this content, no matter what. (Check all that apply)
[x] - Any 18+ sexual content
[x] - Bloody gore
[ ] - Incest
[ ] - Student - Teacher relationships
[ ] - Yaoi
[x] - Tentacles
[ ] - Depictions of underage sex (Depends - no loli, please)
[x] - Rape
[ ] - Other (write in)

Haven't completed anything yet... though if I ever do, I'm sure I'll market it elsewhere as well as here. God knows enough effort will have gone into it! :cry:

24. "I favor anime styled visual novels over other styles."
a) True

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Re: Universal Survey on Visual Novel Preferences

#13 Post by F.I.A »

Universal? How is this universal? It does not even have these questions, and I demand them being added.
25. Which sort of gameplay you prefer?
a) jrpg( Games with rpg elements. Think Man-at-work series.)
b) simulation( Think Princess Maker, True Love and whatnot.)
c) action( Rather miniscule, but whatever. Brave Soul.)
d) just give me a simple visual novel, you gameplay freak!
e) other

26. What sort of genre you favor?
a) Usual school love story
b) Mystery
c) Fantasy
d) Other

27. Which is your preferred format?
a) AVG(With the text box)
b) NVL(Wall of text over the screen)
c) Both

28. From (27), which sort of narration you prefer?
a) Dialogue based of AVG(Story that prefers interactions between characters over monologues.)
b) Novel based of NVL(Reads just like a novel, with the usual 'She/he speaks,"blahblahblah"')

29. What is your criteria of a commercial value game( The game you will pay. X the choices)?
[] Full voiced
[] Lengthy interesting story
[] Gimmicks included(screensavers, answering machines, wallpapers and whatnot)
[] Who cares? I am free to load my money where I want!

30. More on game's graphic. What is your thought on usage of 3D characters used when artists are not available?
a) I am all neutral on this 2D and 3D business.
b) They are great.
c) I prefer 2D.
d) Give us a good story, and I won't care if it is pitch black with stick figures.


=======================================================


That said. To keep to the topic....


1. f( 16 or more)
Play by release. Nuff said.

2. f( Other)
I will give it a shot for each release.

3. INVALID
Preposterous. Game length matters not to deliver a great game. Say that to Crimsonness for instance. Most over 2 hours games tend to be over-descriptive in nature.


4. INVALID
See (3). Do I really have to make a choice between OMGWTFOTL or ONE?

5. INVALID
Each games deserves a chance, no matter how big. I can question its size after playing it.

6. b( False)
How will we know if that certain visual novel has no character that appeals to us? Judging by the cover is a poor assumption(Eg: Just looking at previews), as there are cases where I actually grow to like a character I hated as the story progresses.

7. f( Other)
Enjoyable. Whether it is the appealing characters, the intriguing story plots, or the flexibility of the choices to have the players coming back for more.

8. b( is great, but should always be optional)
It is rather swim-or-sink. If it is mandatory, it better not bore me. LOST CHILD is one of the games. Its gameplay could use more work to prevent it from being monotonous. Good thing it allows skipping after going through it once.

9. e( Other)
Depends on content.

10. f( Other)
If it is part of the game.

11. n(Pathetic list this is)
Various to name one specific. But really, you don't even have the silent Rei type(Or Nagato for the recent otakus)? Meganekko too? And to make matter worse, where the heck is the Childfood friend?

12. b( False)
The dead tells no tale, and hears none either. Kawarazaki no Ichizoku 2.

13. c( I don't particularly have any strong feelings as long as they are of average quality or higher)
Not enough emotion as of yet though. On the other hand, choice E is a way too farfetched.

14. b( I only read topics for games that interest me)
And the probability for checking a thread is formulated as 1/(Number of pages).

15. c( From time to time)
If time calls for it.

16. h( Other)
It's a mix of c, d and e.

17. c( They're about what you expect for free games)
I have seen worse arts from the other side, but I see no one complains over them.

18. INVALID
See (3) and (4).

19. d( A visual novel making team should always have a producer that exclusively decides the project direction)
More like a leader everyone agrees mutually to.

20. b( False)
No. In fact, I see games that practice 3rd person narration when the main character is not around.

21. NO COMMENT
I got nothing against either.

22.
[x] Incest
[x] Yaoi
Personal preference anyway

23. a( True)
As Jake said, I prefer the word "promote" than "market". I assume the latter involves monetary in the bunch?

24. b( False)
Not everyone is a freak for a certain purple-haired turned-jailbait school girl.
「通りすがりのメーカだ。覚えとけ。」

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PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
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itch: renpytom
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Re: Universal Survey on Visual Novel Preferences

#14 Post by PyTom »

1. How many games on the Renai Archives have you played?
f) 16 or more

2. Of those games that you played, what made you most want to download them?
a) Attractive screen shot(s)
b) Popular thread on Lemmasoft
c) Made by experienced author
d) The story preview interested you
e) 18+ content

3. As a creator, what do you believe is the ideal game length?
e) 1 to 2 hours
f) 2 hours or more

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb
(Really, I'd care about how much space it takes up on my hard drive more than the download size.)


6. "I would not download a romance visual novel where none of the datable characters appeal to me."
a) True

7. As a creator, I believe the most important aspect about visual novels is
f) Other (write in)
Telling engaging stories.

8. I think gameplay in visual novels
b) is great, but should always be optional

9. As a creator, your philosophy on the number of datable girls is that
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget
Also, so they can interact with each other.

10. I would include 18+ content in my game in order to
f) Other (write in)
Complete the story, maybe? Relationships often become physical before they stop being interesting.

11. I most favor
n) Other (write in)
Meganekkos.

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
b) False
Bad ends should _advance_ the story, however.

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher
I generally click through any voice acting.

14. How much do you READ WIP topics in the message board?
d) I read through most of them

15. How much do you RESPOND to topics in the WIP forum?
c) From time to time

16. If you do respond to the WIP topic, what is it about them that makes you respond?
c) To correct the author's mistakes

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
d) They're good, considering that they're for free
I'm considering the best games, rather than the average games.

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
b) They're too short and need to be a bit longer

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
d) A visual novel making team should always have a producer that exclusively decides the project direction
This person can be a member of the team, usually but not always the writer.

20. "Visual novels should be in the first person."
a) True

21. How defined and concrete should the protagonist look in a romance visual novel?
a) Very undefined - his face should be blank and he should have ordinary features

22. I will not play a game that has this content, no matter what. (Check all that apply)
[X] - Yaoi
[X] - Other (write in)
An environmentalist message.

23. "I market my games outside of the Lemmasoft community."
a) True

24. "I favor anime styled visual novels over other styles."
a) True
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

Guest

Re: Universal Survey on Visual Novel Preferences

#15 Post by Guest »

1. How many games on the Renai Archives have you played?
d) 3 to 7

2. Of those games that you played, what made you most want to download them?
a) Attractive screen shot(s)
d) The story preview interested you
Both - just one or the other will sway me, but a combo of both is pretty much begging me to play it.

3. As a creator, what do you believe is the ideal game length?
f) 2 hours or more
Depends on the story, but a longer story is generally more intriguing

4. As a player, what do you believe is the ideal game length?
f) 2 hours or more

5. At which file size would you NOT download a game regardless of content?
f) 1+ gb
Just sell it on a DVD for goodness' sake.

6. "I would not download a romance visual novel where none of the datable characters appeal to me."
b) False
I'm a straight girl and I've played and enjoyed BxG games - it's really the story and the chemistry between the MC and the character that counts.

7. As a creator, I believe the most important aspect about visual novels is
b) Making sure the art is as beautiful as possible
c) Focusing on plot structure and progression
Plot is most important but a good plot deserves beautiful art


8. I think gameplay in visual novels
a) is great and doesn't need to be optional
b) is great, but should always be optional
Depends on the game

9. As a creator, your philosophy on the number of datable girls is that
b) there should be two or three girls so that you can give the player some options, but still maintain a relatively small budget
It's not about budget, though, I just think much more is getting excessive. Unless you're Key and you're writing something super-intertwined like CLANNAD.

10. I would include 18+ content in my game in order to
e) I would never include 18+ content in my game
Not only is 18+ content usually unnecessary but honestly I think there's way too much out there, which is partially the reason a lot of people dismiss VNs in general.
I don't play 18+ games either, which is partially the reason why I'm frustrated with how many VNs feel the need to throw it in unnecessarily. If your VN "needs" it for story reasons then I guess I don't care, I just won't read it. *shrugs*

11. I most favor
n) Other (write in)
I don't favor a particular stereotype, sorry. Plus I'm a girl :P.

12. "The player should never be presented with bad ends that do not resolve the story by themselves."
a) True
b) False
Really depends on the story

13. What are your thoughts on English voice acting in visual novels?
c) I don't particularly have any strong feelings as long as they are of average quality or higher
I love voicing but yeah, it has to be good quality

14. How much do you READ WIP topics in the message board?
c) I skim through most of them

15. How much do you RESPOND to topics in the WIP forum?
a) Never

16. If you do respond to the WIP topic, what is it about them that makes you respond?
f) A playable demo

17. What are your blanket thoughts on art in the visual novels made on Lemmasoft?
c) They're about what you expect for free games
Some art is excellent, other art is...eh.

18. What are your blanket thoughts on the length of the visual novels made on Lemmasoft?
a) They're way too short and need to be much longer
Short games aren't bad but we really need a ton more long games.

19. Imagine a visual novel making team. Who holds the ultimate authority over the project direction?
a) The writer
I think story is the most important element.

20. "Visual novels should be in the first person."
a) True
b) False
Depends on the story. I kind of like the "mixed" format when it works (Umineko, if anybody's read it, does this)

21. How defined and concrete should the protagonist look in a romance visual novel?
I honestly don't care

22. I will not play a game that has this content, no matter what. (Check all that apply)
[x] - Any 18+ sexual content
[ ] - Bloody gore
[x] - Incest
[ ] - Student - Teacher relationships (really depends though, in most cases I won't)
[x] - Yaoi
[x] - Tentacles
[x] - Depictions of underage sex
[x] - Rape
[ ] - Other (write in)
Read above.

23. "I market my games outside of the Lemmasoft community."
a) True
Haven't made anything yet, but if I ever do I would definitely expand my horizons a bit

24. "I favor anime styled visual novels over other styles."
Don't care

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