And so it begins... (dundundun)
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
And so it begins... (dundundun)
I should be asleep right now, but instead I'm messing with this damn program. I knew I should have cleaned my room instead!
*ahem* anyway, I thought it would be a good idea to make a new thread for this project since it's sort of taking over Resources, and that way I can both jot down what I'm finding out and anyone else who's working on this thing can learn from each other. If this program's really fun I might write something formal up in HTML and upload it to my site, but since I'm a fickle person I thought something like this might be more useful for now.
Starting a New project - .... I don't know how. I tried desperately to make something new but it just didn't work, but there was some component that I was missing, so I couldn't do anything. T_T I'll have to do some strategic copy pasting from the demo to an empty folder to see if there's anything in particular the program's looking for.
So, instead of something new, I made a copy of the demo, opened it, and mutilated it.
The first thing you see when you open a project is Senario - School (シナリオ - 学校) And a flowchart window called chart scene1(blah) (チャート シン1(blah))
The chart is scary, so I'm just going to concentrate on the green scene window for now. XD
If you're using the demo game like I am the scene window should look like this.
For all inserted items, double click to change choices.
First item is obviously the background image.
Next is サウンド(??): Sound Effect.That effect is Gakko no Cyaimu. School Bells. I'll translate filenames later...maybe.
ウエイト: Wait time. The three variables are [amount of wait] [do clicks bypas] If the second value is 1, the user can click past wait time. If it's zero, user must wait.
Another Scene Change, More waiting, and then the dialauge appears.
After the emote graphic theres "message box (kanji)". This creates the message box it seems. I don't know what the variable alters though.
The next "sound" option I don't know either. Could be fade out.
"Wait 1000"
This サウンド(??) is the background music. The difference is in the options. The second option, effect(?) type ((??) タイプ) sets up whether or not effects repeat. Choose second option to repeat (リピート), First option for a one time effect.
Now it's time to get cracking with the text! The program recognizes roman characters, thank god, so you English works!
I haven't figured out what option starts a new line, but I figured out a bunch of other stuff so I'll stop there. questions comment complements and complains are welcome.
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...and from google's translation I quote...
(I know it doesn't make a lot of sense from the grammatical errors, but right now, until WE (bookie, me, and anyone else contributing) get an english how-to up, your best is to do the same thing as me and try using google to translate the text, click on the fourth squared item (tutorials) on the left menu, work from there, and contribute to this effort.)
the first one to figure out exactly what is needed to start a new project and where to put it gets a cookie. a chocolate chip cookie(I got an I/O 123 error on the sample script... and some file is giving me an error or something when I hit F6 (which I assume is run game... it brings up the game window, after all... followed by some sort of debug window.). this is going to take a lot of effort)
that should answer the new line thingWhen we would like to start a new paragraph intend, using the entering [blue down arrow box] key, please insert. In addition, when the form feed we would like to do intend, while pushing the CTRL key, the entering key [page symbol] please insert pushing.
(I know it doesn't make a lot of sense from the grammatical errors, but right now, until WE (bookie, me, and anyone else contributing) get an english how-to up, your best is to do the same thing as me and try using google to translate the text, click on the fourth squared item (tutorials) on the left menu, work from there, and contribute to this effort.)
the first one to figure out exactly what is needed to start a new project and where to put it gets a cookie. a chocolate chip cookie(I got an I/O 123 error on the sample script... and some file is giving me an error or something when I hit F6 (which I assume is run game... it brings up the game window, after all... followed by some sort of debug window.). this is going to take a lot of effort)
~Kitsune Zeta
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Creating a new project (プロジェクトの準備)Megaman Z wrote:the first one to figure out exactly what is needed to start a new project and where to put it gets a cookie. a chocolate chip cookie(I got an I/O 123 error on the sample script... and some file is giving me an error or something when I hit F6 (which I assume is run game... it brings up the game window, after all... followed by some sort of debug window.). this is going to take a lot of effort)
First, create a folder for your project. (The folder can be anywhere, just remember where it is)
Once your folder is created, start LiveMaker.
ファイル --> プロジェクトの新規作成 (File --> Create New Project)
フォルダの参照 (Select Folder)
Select the folder you created for the project, then click OK
雛形の選択 (Select Style)
Select a style for the project, click OK
If successful, a 新規チャート (New Chart) tab is displayed in a chart window, with one 開始 (Start) in the tab.
Next, do the minimum setup for a project.
プロジェクト (Project) --> オプション (Option)
The option dialog will appear.
タイトル (Title) is displayed on the game window's title bar. Type in a name for your game.
識別コード (Identification Code)
A picture (icon?) cannot be displayed unless this is entered correctly. This code should be exactly the same as the code set up by the configuration of GraphicsGale.
That's all you need to do for now, so click OK.
---
The preceding is taken from http://www.livemaker.net/pro/tutorial/tutorial02.html, a tutorial on the LiveMaker site. This and other tutorials can be viewed at http://www.livemaker.net/pro/tutorial/index.html.
The one element that is a bit enigmatic is the GraphicsGale code. GraphicsGale appears to be an icon-editing tool, so it may be neccessary to create an icon in GraphicsGale, then link to it in LiveMaker using the code given. However, not having used either of these progams, I can't say for certain. A link to GraphicsGale can be found from the LiveMaker site.
Hope this helps. Ganbatte!
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
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Just a thought... this could somehow tie in with the GraphicsGale software... but once again, I really can't say for certain.bookie wrote:The problem I'm having is that there aren't any styles to choose from, I basically know how to start the thing otherwise. I'm going to try to steal the style from the demo game right now. XD
Nah, that's okay - you keep it. Helping is its own reward, and it has no calories!MegaMan Z wrote:now I know what the problem is... the same as bookie... here's your cookie, anyway.
*hands PixelWrangler a chocolate chip cookie 1 inch in diameter* (hey, I never said how big it was gonna be! )
Side note: for viewing the tutorials, try using http://www.eigo-navi.com. It can show the Japanese text and the English translation at the same time, making menus and such a lot easier to follow. Just enter the URL in the space provided, and select the second option (日本語>英語) (Japanese > English).
Ganbatte!
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
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PW>>no, I insist, take the cookie!
bookie>>I'm trying to get it to work... I'll look at it some more later... (waiting for my english teacher to update her grades, ****it! if it weren't for that, I'd be doing a heck of a lot more...) as far as the style files, I think the other download on the download page for the "usual edition" has something to do with it, but I can't really make heads or tails of it...
bookie>>I'm trying to get it to work... I'll look at it some more later... (waiting for my english teacher to update her grades, ****it! if it weren't for that, I'd be doing a heck of a lot more...) as far as the style files, I think the other download on the download page for the "usual edition" has something to do with it, but I can't really make heads or tails of it...
~Kitsune Zeta
Mega, That second download did it. The ADV Type1 Download, installed into the LiveNovel folder extracts a folder with a whole bunch of files which seem to be what the program was looking for. Now I can start from scratch.
But I'm still stealing the files from the demo. XD
Pixel, Eigo-navi is awsome! Thank you soo much for that tool.
But I'm still stealing the files from the demo. XD
Pixel, Eigo-navi is awsome! Thank you soo much for that tool.
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Okay, fine. I'll give it to my web browser... one more certainly can't hurt...Megaman Z wrote:PW>>no, I insist, take the cookie!
どういたしまして (douitashimashite)... You're welcome.bookie wrote:Pixel, Eigo-navi is awsome! Thank you soo much for that tool.
I'm really glad that you're getting good use out of eigo-navi. I recently discovered it myself, and I now use it regularly for translation in place of Babelfish.
As someone with a little bit of knowledge of the Japanese language, I can tell you that eigo-navi is also a fair bit more accurate than Babelfish, especially when it comes to translating colloquialisms and kanji compounds in context.
Ganbatte yo! (go for it!)
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
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and if you didn't take it, I'd have said "Take the bookie now, ****it!", and then bookie'd be all confused probably.PW (I'm too lazy to type the full name -MMZ) wrote:Okay, fine. I'll give it to my web browser
now that my english teacher FINALLY UPDATED THE ONLINE GRADEBOOK, I'm less stressed on english work and more RAM is available for this.
~Kitsune Zeta
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™ - The incredible type-saving button!Megaman Z wrote:PW (I'm too lazy to type the full name -MMZ) wrote:Okay, fine. I'll give it to my web browser
Too lazy to type a full name? Suffering from Idonwannatypitis? Then you need the incredible, time-saving ™!
- SEE ™ instantly create a window with text from a previous post!
- SEE ™ include the full name just above the text from a previous post!
- SEE ™ used way too many times in this post!
Don't delay! Use ™ today!
Warning: "Submit" button required to use ™. Please use ™ responsibility. People who do not wish to use wording from a previous post, or who wish to only use their own words should not use ™. Do not get ™ wet, and do not feed ™ after midnight. Consult a physician before clicking ™ hundreds of times in a row, as excessive clicking of ™ may result in Carpal Tunnel Syndrome, Broken Mouse Syndrome, or Whythehedoublehockeysticksareyoudoingthatitis. ™ is not affiliated in any way with "quoth", "The Raven", Edgar Allen Poe, or Santa Claus. Especially not Santa Claus. is not a part of your complete breakfast. This advertisement for ™ is a joke, and should be taken as such. ©2005 ™, All Rights Ridiculous.
P.™W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
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- Posts: 829
- Joined: Sun Feb 20, 2005 8:45 pm
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(waking up from sick bay due to laughing too damn hard and getting a nosebleed and passing out) okay... now I have to find something to top this... ah, yes, here we go...PixelWrangler wrote:™ - The incredible type-saving button!Megaman Z wrote:PW (I'm too lazy to type the full name -MMZ) wrote:Okay, fine. I'll give it to my web browser
Too lazy to type a full name? Suffering from Idonwannatypitis? Then you need the incredible, time-saving ™!
- SEE ™ instantly create a window with text from a previous post!
- SEE ™ include the full name just above the text from a previous post!
- SEE ™ used way too many times in this post!
Don't delay! Use ™ today!
Warning: "Submit" button required to use ™. Please use ™ responsibility. People who do not wish to use wording from a previous post, or who wish to only use their own words should not use ™. Do not get ™ wet, and do not feed ™ after midnight. Consult a physician before clicking ™ hundreds of times in a row, as excessive clicking of ™ may result in Carpal Tunnel Syndrome, Broken Mouse Syndrome, or Whythehedoublehockeysticksareyoudoingthatitis. ™ is not affiliated in any way with "quoth", "The Raven", Edgar Allen Poe, or Santa Claus. Especially not Santa Claus. is not a part of your complete breakfast. This advertisement for ™ is a joke, and should be taken as such. ©2005 ™, All Rights Ridiculous.
P.™W.
presenting the new and improved ™ button. magically remove all those ™ images from your post.
the makers of ™ is not in any way affiliated with the makers of ™.
see ™ change your post!
see ™ allow me to add random stuff to my posts
and (possibly) see Blue lemma use ™ on both my post and PW's post just to prevent server loadGorram it. I clicked ™ instead of ™ again.
My bad. (-PyTom, actual user of ™)
please note that neither Lemmasoft.net nor Renai.us can be held responsible for you (mis-)use of ™. follow the instructions given to you by your doctor. failure to do so will result in ™'s warrenty being void. excessive use of ™ will make you look real stupid. so don't use ™ unless you have to.
also from the same company: the magic ™! see your really dumb post go bye-bye with ™!
yes, there is more fine print bull$*!+ for ™. consult your doctor or admin for proper instructions on how to use ™. there is no money-back garuntee and there is a $5000.00 penalty for not using ™ at least once in your lifetime. there is a $6000.00 cost tag applied to each use of ™. excessive use of ™ can result in amnesia and seeing ™ in your dreams and nightmares. this forum post will selfdestruct the instant somebody other than Megaman Z tries to edit it. go ahead and use ™ for all your deleting needs.
*wonders if we should have a section for random chat and advertising jokes like this...*
Last edited by Megaman Z on Tue Apr 12, 2005 5:38 pm, edited 1 time in total.
~Kitsune Zeta
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