Main Interface / Game Interface
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Main Interface / Game Interface
I can't make one, so can someone post theirs?
Something like this:
(Some kind of title page)
(Some kind of dialogue page)
Please share your interface code!
Something like this:
(Some kind of title page)
(Some kind of dialogue page)
Please share your interface code!
- PyTom
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Re: Main Interface / Game Interface
Assuming you're using Ren'Py, you'll want a layout.imagemap_main_menu.
The basic idea here is that you'll draw two versions of the menu, one with the buttons hovered, and one with the buttons idle. You'll then need to add a call to imagemap_main_menu to your game, and it will use those images as the menu.
For the second one, you'll want to change the background for some of the Characters. You may need to have multiple Characters for each character, so you can indicate where each character is placed.
The basic idea here is that you'll draw two versions of the menu, one with the buttons hovered, and one with the buttons idle. You'll then need to add a call to imagemap_main_menu to your game, and it will use those images as the menu.
For the second one, you'll want to change the background for some of the Characters. You may need to have multiple Characters for each character, so you can indicate where each character is placed.
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Re: Main Interface / Game Interface
.. but how will that help me find a good arrangement for buttons and other interface options? :s
- PyTom
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Re: Main Interface / Game Interface
Oh, I misunderstood the question.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
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Re: Main Interface / Game Interface
Do you just want to see other people's main menu and dialog windows for their respective games? Or do you want someone to mockup an interface that looks similar to what you've drawn? I'm a little confused.
Re: Main Interface / Game Interface
Sorry to intrude on this post, but I'm sort of looking for the same thing.
I was going to try and figure it out on my own but if there's a demo custom menu around I could poke around with...
That would be great to see so I could figure out how to customize it further ^^
I was going to try and figure it out on my own but if there's a demo custom menu around I could poke around with...
That would be great to see so I could figure out how to customize it further ^^
(*´﹃`*) Commissions Open! Art samples: afuji.org
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- MuzikalNotes
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Re: Main Interface / Game Interface
I believe he meant that, instead of the standard dialogue window whenever someone speaks, a bubble would pop up.
Re: Main Interface / Game Interface
Yes, this is it!dstarsboy wrote:see other people's main menu and dialog windows for their respective games
And hopefully with the graphics/scripts that made it possible
I'd like to try switching out the graphics for my own, eventually.
Yes, right on the mark! these are my intentions as well!afu wrote:I was going to try and figure it out on my own but if there's a demo custom menu around I could poke around with...
That would be great to see so I could figure out how to customize it further ^^
Last edited by Mikan on Fri May 15, 2009 6:41 pm, edited 1 time in total.
Re: Main Interface / Game Interface
I was fiddling around with ren'py yesterday and I think you might be able to do the second menu by:
I guess the downside is that the speech bubble would be default. You wouldn't be able to have the dialog point to who ever is talking above (unless it's possible to have multiple text box images and have them change?)
Love your artwork btw~
Code: Select all
## In the options script, making/defining a custom text box
style.window.background = Frame("textbox.png", 15, 15)
## and then setting the window/text padding (also in options script)
style.window.left_margin = 125
style.window.left_padding = 150
Love your artwork btw~
(*´﹃`*) Commissions Open! Art samples: afuji.org
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Re: Main Interface / Game Interface
Aww gee, I hadn't meant that drawing to end up being interpreted that way.
I put it there to indicate any kind of interface where the game displays text said by a certain character.
It doesn't have to be a comic-book style word bubble.
It could be the usual portrait and what the character says on the left or right, but I was hoping to see some variations of that design so that I can play with a game interface that doesn't look generic-renpy.
I put it there to indicate any kind of interface where the game displays text said by a certain character.
It doesn't have to be a comic-book style word bubble.
It could be the usual portrait and what the character says on the left or right, but I was hoping to see some variations of that design so that I can play with a game interface that doesn't look generic-renpy.
- JQuartz
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Re: Main Interface / Game Interface
This one from renpy's reference:Mikan wrote:I can't make one, so can someone post theirs?
Code: Select all
init -2 python:
layout.imagemap_main_menu("menu2.jpg", "menu1.jpg", [
(111, 248, 392 ,313, "Start Game"),
(111, 313, 392, 378, "Load Game"),
(48, 432, 237, 529, "Preferences"),
(48,529,237,576, "Quit"),
(48, 435, 237, 482, "instructions"),
])I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.
- mugenjohncel
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Re: Main Interface / Game Interface
- CONTENT NO LONGER RELEVANT -
Last edited by mugenjohncel on Wed Jan 26, 2011 3:31 am, edited 1 time in total.
-
it's mikan
Re: Main Interface / Game Interface
Both of the interfaces that have been posted look really good. I can't wait to try them out
I'll be waiting~
Re: Main Interface / Game Interface
@mugenjohncel: wow, I mean WOW! coming just on time.

- mugenjohncel
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Re: Main Interface / Game Interface
- CONTENT NO LONGER RELEVANT -
Last edited by mugenjohncel on Wed Jan 26, 2011 3:31 am, edited 1 time in total.
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