Combining Rendered and 2D Assets?

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ChroniclerOfLegends
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Combining Rendered and 2D Assets?

#1 Post by ChroniclerOfLegends »

A more stylistic question,

As a developer and as a visual novel player, how do you feel about certain art assets being rendered, when most of the game is 2D hand drawn images?
I know when you are making a VN for fun its kind of anything goes, but what about for a commercial release?

I am making a science fiction VN where quite a few scenes take place in space and I want to show both the players and others ships.
While I CAN draw space ships, I am not too good at it, and it takes forever. However due to previous modelling experience I can whip out a spaceship in Blender in a day or two usually. This also has the added benefit of being able to quickly output different angles rather than have to redraw the entire image.

I personally feel like it shouldn't look out of place given the context, but I wanted to get other opinions.

All of the other game assets are standard 2D anime-style art.

If anybody has any good OR bad examples of this being done, feel free to share. I would like to see them.

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Re: Combining Rendered and 2D Assets?

#2 Post by Donmai »

Have you ever played Sunrider?
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Re: Combining Rendered and 2D Assets?

#3 Post by ChroniclerOfLegends »

I have started it yes, and I do like its rendered spaceships a lot.

That being said, that was my own personal opinion. It is also the only example I found on my own, so I was curious what others thought.

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Re: Combining Rendered and 2D Assets?

#4 Post by Aviala »

This is just a guess, but I think people would be more accepting of 3D assets if they match the other art of the game at least to an extent. So maybe slap a "hand drawn" filter on top of the 3D spaceships or something :')

Also, 3D backgrounds are way easier to accept than 3D character models in a 2D game (it can work but I've rarely seen it look good).

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