Yes, this one has been discussed over and over. Perhaps it's theoritical but well at least we tried. Besides, it's just another attempt to make better games, don't let it kill your creativity.F.I.A wrote:Purely theoretical. And just how are we supposed to relate to a guy that has hax cutting skill and perception? Or one with a sworn servant? What about one with twelve? Or one with an acute case of stroke? Or one with a messed-up brain(That sees thing ugly as pretty and vice versa)?
Unless they are characters with a blank face, the purpose of a story is to allow us to roleplay as those we can't dream of becoming. Or to see things from their views.
To stay on-topic, I will tell you some of the criterias I have problem with. Yes, those that make a character booooooring.
- One that cannot even get a set name.
- One that cannot even get used with the environment around him. Give him a hi-tech tv bundled with the step-by-step manual, and he cannot even set it up. A farmer kid like Hideki from Chobits for instance.
- One that thinks that he knows all but not really. Think of a private that thinks he is better with surviving 10 battles(No injury) compared to veterans that went through 100 and more.
- One that does nothing but mops around and whines this bad or that bad. (Yes, Shinji from Evangelion. I am looking at you.)
Still, even if the protagonist have their own personality and distinct "things" that make him different from us, and make harder for us to relate... the game still want to to relate with the protagonist as much as possible (while still have difference as characters).
One good example is Halo. I believe I have wrote this once that Halo strong point is not the graphics or the story, rather it's presentation. Master Chief is Master Chief. But Halo manage to make us feel that it is we that do battle in that Mjolnir Armor.
BTW, your way is saying is like, hey if you can't fly, don't bother fly in jets or airplane. After all, humans life on the ground.