Battle System Feedback

A place to discuss things that aren't specific to any one creator or game.
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CoolerMudkip
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Posts: 40
Joined: Tue Jul 24, 2018 9:15 pm
Completed: Memories~ Megami no hogo-sha [Demo]
Projects: Northward
Tumblr: CoolerMudkip
Github: ztc0611
itch: MorallyGay
Location: United States, East Coast
Discord: MorallyGay#5861
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Battle System Feedback

#1 Post by CoolerMudkip »

I've been learning to use Ren'py through a series of weird sorta joke ""Pokemon fan games"". I'm currently working on the last one which will wrap up the series plot arc so I can move on to something more original. (art, music, etc) The reason I did this first is I wanted to have something to prove that I can actually use Ren'py before trying to search for team members. Anyway, I've been working on a battle system for the game, of which a modified version will appear in the non-fangame concept I have. I'd love some feedback of what is done so far.

Video Link: https://youtu.be/ljkFD-m9iFE

Features (some not shown in the video):
-Attacking
-Actions
-Sparing
-Multiple party members with different abilities
-Defending
-Item use (just healing at the moment)
-Talking in between turns/status messages
-Reactions to what you do in battle by other characters
-Up to 5 opponents

Issues I plan on addressing:
-The attack animation is too big
-Spelling errors
-The enemies currently don't return attacks properly

and for anyone wondering the music is battle greenhorne from miitopia

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