Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Posts: 158
- Joined: Wed Feb 19, 2014 5:05 pm
- Completed: Mage Wars
- Projects: Falling Star
- Organization: Star Guide
So any suggestions on what else I should be doing to be able to get feedback?
- Lemma-Class Veteran
- Posts: 3612
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
First off, there is a difference between an analysis/critique, a review, and feedback. They have different audiences and different functions. Analysis/critique I do all the time. Sometimes published in academic journals or presented at academic conferences...more frequently on my Twitch channel in the moment with my chat. The audience for the analysis/critique is not the creator of the game and it isn't to help them improve. It is just to analyze themes and think about symbolism and think about how the game does what it does, what the game says about society as a whole. This is not for the game creator...and it isn't for the general audience. It's for people who want to do some philosophizing and takes lots of work...and not all games are good to do analysis on. Also, whether a game is good for analysis has nothing to do with the quality. There could be a really good game that doesn't have much to analyze or a really terrible game that says something really interesting about society at this moment. It takes a lot of work to do a good analysis/critique, because you may need to do lots of research and detailed analysis and contextualize the game in a number of different contexts. But there is an audience who is interested in analysis of media...it isn't huge...but there is a willing audience...and if you like doing that sort of analysis, there is some fun in doing the analysis itself.
Reviews...their purpose is to let potential gamers know if they might want to play that game. Reviews are more...summaries...with light editorializing. Also not aimed at the creator, it is aimed at gamers who want to discover new games and figure out if they should spend their time on any particular game. There is a much larger audience for reviews...discoverability is always difficult in this oversaturated market. It is a good service...but may not help the creator either. I don't tend to do reviews...mainly because, while they are a lot less work, you generally need to do more of them more frequently and in a more timely manner if you want to be doing the service of the review. With an analysis, I've done that work on games that are decades old and may not even be commercially available...so not useful for consumers wondering about the newest games...and some of the games are by developers that aren't even in existence anymore...so not for the developers either. With a review I want that to be timely enough that consumers can use the review to help them figure out if they want the game...and that would need to be the purpose of the writing. I don't do a lot of reviews...but sometimes.
So feedback. What is that? That is me doing specific analysis in order to let the creator know what worked and what didn't. What could be improved on in future endeavors. Good feedback involves trying to figure out what the creator was trying to do and figure out how to do that better. It is a lot of work for only one person. And one of the reasons why I almost never do it...is because I find creators don't generally want actual feedback. They just want someone to tell them that they loved the game. And I'm not going to do all the of the work of crafting thoughtful, detailed feedback when the creator doesn't even actually want it.
So how do you get feedback?
First, I'd say, you'd have to ask for it. I am not at all, ever, going to give a creator unsolicited feedback. I don't need that stress. So you have to ask, specifically. Now, since giving feedback is part of my day job, I'm more likely than the average Joe to go and write up some detailed feedback...because I actually know how to do that. But a lot of people don't. So second, to increase the likelihood of getting feedback, and feedback that is useful to you, you could provide a list of questions that you want the answers to to help you moving forward. Maybe you want to know if the sprites worked with the backgrounds, so you ask that. Maybe you want to know if using first person worked for people. Or if the dialogue read natural. Ask specific questions. Provide a feedback form.
But also? Ask specific people to give you specific feedback. Ask a graphic designer friend/colleague to check out your game and give you feedback on the graphic design. Ask a composer/sound designer if your sound design is working and how it could be better.
That is if you want actual feedback. If you just want ego strokes...then say that. Because it is way easier for me to say, "Your game is so great!" than to spend a few weeks going over the whole game and crafting detailed thoughts and answering questions only to realize the creators didn't *actually* want feedback.
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Lemma-Class Veteran
- Posts: 2682
- Joined: Mon Dec 14, 2015 5:05 am
- Location: Your monitor
What I don't like is when a game pester me to give feedback. It feels annoying if it's too often and distracting if it's interrupting the gameplay experience.
I think a lot of people are probably similar to me.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Actually finish a project
- Eileen-Class Veteran
- Posts: 1299
- Joined: Mon Feb 02, 2015 8:35 pm
- Projects: Template Maker for Ren'Py, What Life, Coffea Beans
- Github: namastaii
- Skype: Discord: lunalucid#7684
- Soundcloud: deadseed
- itch: lunalucid
- Location: USA
- Miko-Class Veteran
- Posts: 674
- Joined: Sat Nov 16, 2013 1:21 pm
- Completed: Eight Sweets, The Heart of Tales, [redacted] Life, Must Love Jaws, A Tune at the End of the World, Three Guys That Paint, The Journey of Ignorance, Portal 2.5.
- Projects: The Butler Detective
- Tumblr: katy-133
- Deviantart: Katy133
- Soundcloud: Katy133
- itch: katy133
- Location: Canada
Twitch stream your game: Make livestreams of yourself developing the game (working on art, writing, programming, playtesting, etc.)
Use social media to interact with the EVN community, and to create a marketing campaign (post wip screenshots, post trailers, post eye-catching gifs from your VN).
Contact blogs and Let's Players who have covered VNs similar to yours and ask if they'd like to cover your game.
Getting people interested in your game is a very long, ongoing process. It is not something you do last-minute or as an afterthought.
Hope this helps!
- Posts: 176
- Joined: Mon May 27, 2013 11:27 pm
- IRC Nick: SinaAzad
- Deviantart: sinaazad
- Skype: sina_m_azad
- Soundcloud: Sina_Azad
- Location: Firenze, Italy
not really, If I really enjoy a game, I will write a review or something similar, same goes when I hate it, but when the game is not Great nor awful enough for me to care about, I just don't do it...
Users browsing this forum: No registered users