A Ren'Py Template Maker (seeking feature suggestions)
Posted: Wed Jan 01, 2020 3:35 pm
I've brought it up before but this is an ongoing (slow) project of mine. I've been working on it on and off, taking my time on it while I'm also focusing on other areas of my life (and other projects)
but I would really like some input if anyone has any While I'm working on this, I would like to keep in mind anyone's suggestions/ideas so I can implement some along the way.
Basically, the way this tool works currently is (I'll probably just make this an executable rather than a project folder you access through renpy),
You open the tool/program. You'll start a new template design, name the template/game, some other data and choose a save location for where this template will be exported. The template will be exported as a regular renpy game folder you can drop into your renpy projects folder and you'll be able to start working on your game with the layout/design already done.
The tool is just a visual way to set up how your game looks cutting a lot of time down by manually entering styles, positions etc. After naming the new design, you'll start in a live preview screen and choose what elements will be on a normal/main screen, where to place them (textbox, info bars, multiple textbox positions if you're using multiple dialogue) as well as colors, opacity. You can create a color palette to refer to and work off of or enter in colors manually. Choose text size, text/name tag locations. You get the idea.
This is currently all I have programmed in so far and will be adding in areas to customize screens as well. So far this has been a fun project and I hope that when it's done, it'll be useful for those who are interested in downloading/purchasing it.
All of that being said, what are some ideas you guys have that would be helpful to include? What would you like to see in this tool? Thanks^^
I've considered maybe starting a dev blog for this if it ends up being a big enough project but I'm not entirely sure..
but I would really like some input if anyone has any While I'm working on this, I would like to keep in mind anyone's suggestions/ideas so I can implement some along the way.
Basically, the way this tool works currently is (I'll probably just make this an executable rather than a project folder you access through renpy),
You open the tool/program. You'll start a new template design, name the template/game, some other data and choose a save location for where this template will be exported. The template will be exported as a regular renpy game folder you can drop into your renpy projects folder and you'll be able to start working on your game with the layout/design already done.
The tool is just a visual way to set up how your game looks cutting a lot of time down by manually entering styles, positions etc. After naming the new design, you'll start in a live preview screen and choose what elements will be on a normal/main screen, where to place them (textbox, info bars, multiple textbox positions if you're using multiple dialogue) as well as colors, opacity. You can create a color palette to refer to and work off of or enter in colors manually. Choose text size, text/name tag locations. You get the idea.
This is currently all I have programmed in so far and will be adding in areas to customize screens as well. So far this has been a fun project and I hope that when it's done, it'll be useful for those who are interested in downloading/purchasing it.
All of that being said, what are some ideas you guys have that would be helpful to include? What would you like to see in this tool? Thanks^^
I've considered maybe starting a dev blog for this if it ends up being a big enough project but I'm not entirely sure..