There are a lot of tricks, effects, animations for story/game immersion. I just wanted to ask what effects do you find immersive or just lovely to see in games. Or, maybe, there is something that you find trivial or even banal, that you would rather not see at all. Or, something, that made characters/story really alive. Or, just hilarious and entertaining to watch.
We all think so similarly but at the same time completely differently. I would really love to see what is your opinion about tricks, effects, animations for story/game immersion. I know it is pretty general, but 'general question' is not always a bad thing, or is it?!
I guess I should start with myself. I love a lot of effects and here some of them:
Animations:
- Blinking/winking/moving eye's. Animation/art of character related to story/environment: like shaking from time to time when it is cold/ or complaining about puddles and new shoes/ or sweat dripping down the face
- Shimmering/shining objects. Dropping leaves. Blinking banners.
- Animated background: rain/clouds/shaking leaves/ passing cars/ flying butterlies/ someone doing exercise or jumping in background/ moving filters(like shimmering line going from left to right from time to time)
- Jumping/dropping/crazy image buttons
- all kinds of animated text effects (shaking/slowly appearing/ dropping/animatedly written with 'pencil animation'/ floating around like thoughts)
- Inventory animation: Cell phone related (opening/rotation animation, messaging, etc) and similar staff. Drag and drop for inventory usage. Animated in-game interface: appearing thought-bubbles when hovering, stylish choice menus are really nice.
- Parallax effect
- Bursting bubbles, squeaking animals, talking characters, small animation when touched
- Following eye's pupil, following butterflies/animals, forming/scattering clouds
- Music and sound effects related to all animations enhance the immersion substantially when correctly applied. I can't express it in more details though
- Too frequent 'strong' transition. Like screen shaking/some strange movement of frames/or any long transitions that happen within a short amount of time/frames.
- Non-compatible styles. It is not directly related to animation but defiantly breaks the immersion. For example, half art/ half photo illustrations. Or cyber interface style with a non-cyber related story.