Basically, I am writing a game where the MC is a young woman growing up after the death of her parents which causes all sorts of life changes, etc. I have a stat builder because I think that goes well with that kind of story, with skills giving additional choices and events etc. I was going to include some sort of leisure/mood thing (think LLTQ-ish), but honestly I can't be bothered to mess around with the stat builder again, all the numbers are working right for building up to correct milestones at the right difficulties and I don't want to accidentally ruin it.
I was going to include some sort of random finding of objects related to characters/endings in this, and I'm still kind of into this idea, but obviously I'll need a new main thing for this to be attached to. I need like something to use MC's money on also, so that the player has a choice to decide what to do with that. I'll probably end up going with some sort of leisure activity type screen, but I'm not sure what to do with it other than having two side uses that it needs to fill...
This is where some inspiration is necessary.
So, what's the coolest mechanism/feature you've come across, or one that you think would be cool? I need to start my brainstorming somewhere