A place to discuss things that aren't specific to any one creator or game.
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- Posts: 16
- Joined: Fri Dec 18, 2009 9:42 am
How would i go about changing the layout for, say, the save menu after a choice has been made? If i use a python block the it initializes with the changed features, but i want it to change to those only after a part of the story has passed. How would i do it? Or rather, how can i create an option on the menu to change its layout?
- Posts: 448
- Joined: Wed Nov 18, 2009 11:17 am
- Completed: Loren
- Projects: PS2
- Location: Germany
Since 9.10, you can use the variant variable to switch between different imagemap main menus, but there doesn't seem to be a corresponding variable for the game menus, yet.
Please note that the variant argument for the load/save screen does something different.
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