Any advice for writing Ace Attorney style mysteries?
Posted: Mon Mar 28, 2022 11:39 pm
I already have my code all set up, I've tested it and it all works great, so now I just have to write the dang mysteries.
My biggest concern is difficulty. I want it to be clear which statements are important and how they relate to each other, but I don't want it to be so obvious that it's a no-brainer, and at the same time I don't want the player to have to make leaps in logic. There were lots of times playing Ace Attorney where I felt like the game was expecting too much of me, and there were other times when the game seemed to hold my hand through every step of the mystery.
Generally speaking, I know what I have to do. I'm just not exactly sure how to do it, if that makes sense.
Any advice for this poor VN dev?
My biggest concern is difficulty. I want it to be clear which statements are important and how they relate to each other, but I don't want it to be so obvious that it's a no-brainer, and at the same time I don't want the player to have to make leaps in logic. There were lots of times playing Ace Attorney where I felt like the game was expecting too much of me, and there were other times when the game seemed to hold my hand through every step of the mystery.
Generally speaking, I know what I have to do. I'm just not exactly sure how to do it, if that makes sense.
Any advice for this poor VN dev?