Rhythm Game-inspired mechanics for a VN game with QTE-RPG mechanics?
Posted: Tue Apr 12, 2022 8:24 am
Currently I am wavering between using RPG Maker or Ren'Py for my upcoming VN-RPG project. It will involve an RPG battle system that heavily involves QTE-based actions.
But so far I only found help on setting up basic QTEs. What I need to add more spice to the system is another QTE system inspired by rhythm games (take Friday Night Funkin' or DDR for example).
While there is a piece of script for Ren'Py that allows rhythm game-like mechanics, it treats such mechanics as an independent mechanic (not a potential add-on to any existing feature) and it requires several Python modules to set up (which I failed to do so).
Can any of you give me any snippets / samples on how to achieve a rhythm game-like QTE system for my game's battle system (without all that hassle from Python modules)?
All of your help will be appreciated!
But so far I only found help on setting up basic QTEs. What I need to add more spice to the system is another QTE system inspired by rhythm games (take Friday Night Funkin' or DDR for example).
While there is a piece of script for Ren'Py that allows rhythm game-like mechanics, it treats such mechanics as an independent mechanic (not a potential add-on to any existing feature) and it requires several Python modules to set up (which I failed to do so).
Can any of you give me any snippets / samples on how to achieve a rhythm game-like QTE system for my game's battle system (without all that hassle from Python modules)?
All of your help will be appreciated!