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Rhythm Game-inspired mechanics for a VN game with QTE-RPG mechanics?

Posted: Tue Apr 12, 2022 8:24 am
by CaraPrincess2007
Currently I am wavering between using RPG Maker or Ren'Py for my upcoming VN-RPG project. It will involve an RPG battle system that heavily involves QTE-based actions.

But so far I only found help on setting up basic QTEs. What I need to add more spice to the system is another QTE system inspired by rhythm games (take Friday Night Funkin' or DDR for example).

While there is a piece of script for Ren'Py that allows rhythm game-like mechanics, it treats such mechanics as an independent mechanic (not a potential add-on to any existing feature) and it requires several Python modules to set up (which I failed to do so).

Can any of you give me any snippets / samples on how to achieve a rhythm game-like QTE system for my game's battle system (without all that hassle from Python modules)?

All of your help will be appreciated!

Re: Rhythm Game-inspired mechanics for a VN game with QTE-RPG mechanics?

Posted: Wed Apr 20, 2022 12:45 am
by Zelan
If you're looking specifically for Ren'Py coding help, you may have better luck posting in the Ren'Py Questions and Announcements section. c: