#3
Post
by bluebat » Sat Jun 18, 2022 5:28 pm
Hey, thanks for the insight. Interesting stuff! Doing a bit of digging, it seems like a Switch devkit costs about $450-500, which is pretty decent considering the audience you'll be reaching on that platform. Do you (or anyone else) have any idea if the actual publishing costs anything? I recently asked a very prolific publisher of Ren'Py games to consoles about this and they said it costs $25,000 USD to put a game out on all three current platforms, but they were pretty unhelpful and didn't elaborate on where those costs came from. Like manpower, publishing fees, devkits, what? It only ended up confusing me more, haha. With some of the shovelware on the Switch alone though ("Urban Street Fighting" comes to mind), I figure there's no way it can be such a high price point for everyone.
Also, we're using Ren'Py for our project, so no Unity here at the moment. We self publish on computer platforms no problem, but consoles are uncharted territory for us. Some publishers port Ren'Py games and throw achievements on there as well, but I've got no clue as to the process of it. Do they rework those games in another engine, or can you just slap your completed game onto a console without much extra trouble? I can't imagine it'd be that easy, but I'd love to find out otherwise!
So much code, so little time...