Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
I could add new scenes, locations, dialogs or characters anytime I want, and it would be available to all newly started games without making new release. The same goes with fixing bugs.
Also, I would know statistics of using of specified possibilities, so I have better understanding of what the players are expecting, looking for and find out during the game - I could make new hints or optional ways for them. Of course that doesn't mean spying the single player's current game.
The point is - would you play something like that, and what do you think if people would accept this form of gaming.
So - if you see anything against it, or have some hints for me, please tell me before I start the project .
- Blue Lemma
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* lots of bandwidth needed depending on the image quality and cacheability
* players don't want to wait for a new page to load every time they make a decision
* fewer graphical and sound effects allowed compared to a downloadable game
* if complex graphic manipulation is done on the fly, it could be a big server load (webhost might not be happy)
If I'm not mistaken, didn't the LadyStar series try some web based game stuff?
If you can do the story, art, and programming, why not give it a try? Ooh! A related idea: How about PHP/ASP/whatever else as a way to provide demos of ren'ai games? That way potential players can get a feel of the story and atmosphere without having to commit to a program download or installation.
- Royal Manga Tutor
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[[fixed wrong link name]]
Bandwidth usage shouldn't actually be that bad with some intelligent app design and by taking advantage of any modern browser's tendency to cache images. Using AJAX should significantly reduce required bandwidth compared to a more conventional approach.
Browser compatability shouldn't be too much of a problem. AJAX stuff should work in any modern browser.
I've actually had some interest in working on the programming for a project like this for a while now, but haven't gotten around to doing much. I've never actually made an AJAX app before (part of the reason I'm interested, I've been reading a lot about it lately) but I've done a fair amount of conventional web application programming (some professionally but mostly in my spare time). Is anyone else interested in working on a project like this? I'm mainly interested in writing the engine, and don't have that many ideas for a game.
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Why? I call it the "run over by a bus" scenario. What happens to your game if you get run over by a bus one day? While that's not likely, what is possible is that people will change interests to something else. By having the game mirrored widely, it makes it easy for the game to outlive you, or at least your interest in this sort of game.
(When was the last time you backed up your game?)
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