It's not about being rich and famous as far as I'm concerned, but being able to make a living while selling a better quality, higher-priced product. Furthermore, you're treating CDs, games, books as if they are commodities. These aren't apples. If someone doesn't want to sell you their apples, you can go to the other grocery and get a highly similar, barely noticeably different product.Wintermoon wrote:
Visual novels have a lot in common with games, CDs, books. Almost all of the costs are fixed costs. They can be copied for free. Physical copies are cheap. A physical copy of good CD is produced in exactly the same way as a bad CD with the same materials, and may even be cheaper if it is made in a larger production run due to the economies of scale. In short, you can aim at selling a lot of copies for cheap, which scales a lot better than selling a few copies for a higher price. Relatively few people became rich and famous by selling high-priced luxury goods to a niche market.
CDs with MUSIC do not work this way. I've seen several CDs cost more or less depending on whose music was on it. Music is not a commodity. Just because the physical CD is one, music isn't, and that's why every Joe Blow everywhere is not picked up by agents despite sellability. Why bother to pick and choose clients? Music is music, right? Why bother to hire experienced people. If you can put some notes on a sheet or click a mouse on your computer, your music is pretty much like everyone else's right? Wrong. That's why they sell differently. They're not fixed cost ANYWHERE on earth that I know of. You might be thinking of a price CAP, as in the maximum the average buyer can be expected to buy a single CD for, but even then, this is an estimate, a guess. Different people, as you can see, have different priorities for luxury items like games, books and CD music, and some will spend 1K for the right piece and some won't spend ten cents for holy musical Jesus pie shat straight into the tracks themselves.
The same goes for games. There are certain game topics and types that I would pay A LOT more for than others. I can't say I have a definite cap on games beyond what I can actually manage to get up; for example, I'll never be able to pay a million USD for anything. But on an RPG like Breath of Fire, or Golden Sun, or Kingdom Hearts, or a few of the horror JVNs that have come out, I'd pay even more than $50 if that was what it took to get it and I wasn't about to die. Other people won't piss on those games if they were on fire...but will spent upwards of $1000 USD setting up the perfect "DDR station" or "RockBand station".
Are any of the EVN sellers here rich from selling their lower cost games for $20?In short, you can aim at selling a lot of copies for cheap, which scales a lot better than selling a few copies for a higher price.
If by better, you mean "can afford better movies", sure, you can say that, but as far as the movie theatre quality itself? Wrong. The quality of the service, accommodations as far as seating, even SIZE is pretty much exactly the same.You're paying extra for the better theatre.