fortaat wrote:If we're already talking about animation - what's your thoughts on animated backgrounds?
I might add limited background animation to my game. Nothing too fancy, just some light effects, and simple moving objects (cars, clouds, elevators).
Will it help the game, or accentuate that everything else isn't animated?
I might be careful about it for the reason you mention. Minor things such as lighting effects will probably look good. However, if there are large, incidental background elements that are heavily animated while the character is not, then it may end up looking a bit jarring/distracting. There are probably times where it is appropriate, and times where it is not.
Raijenki wrote:Animated bg would make sense if they were RANDOM. Having a car passing on your screen at exactly each 5 seconds is retard. I'd just delete the Visual Novel.
Yeah, it would probably also need to look believable, which may need randomization as mentioned depending on what you were doing. Somethings it would work for to have the same object come by at a fixed rate (say, an assembly line), where other things would be weird (like the same car flying by over and over again). Though, I probably wouldn't stop playing a VN over it.
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